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Invoke Duplicity: Difference between revisions

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| summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
| summary = '''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
| description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies.
| description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies.
| extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion.
| extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion.

Revision as of 06:18, 29 July 2024

Invoke Duplicity.webp

Invoke Duplicity is a Trickery Domain Cleric class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.

Description

Distract your enemies with an illusion. Within 3 m / 10 ft, Attack Rolls have Advantage Icon.png Advantage for you and your allies.

Both the attacker and the creature must be within 3 m / 10 ft of the illusion.

Properties

Cost:
Action + Channel Divinity Charge
Details:
 Range: 9 m / 30 ft
Concentration Concentration
Duration: 10 turns

AoE: 3 m / 10 ft (Radius) (effect of the Advantage Icon.png Advantage granted by the duplicate)

How to learn

Classes: