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Invoke Duplicity: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Invoke Duplicity''' is a | | summary = '''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies. | ||
| description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies. | | description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies. | ||
| extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion. | | extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion. |
Revision as of 06:18, 29 July 2024
Invoke Duplicity is a Trickery Domain Cleric class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
Description
Distract your enemies with an illusion. Within 3 m / 10 ft, Attack Rolls have Advantage for you and your allies.
Both the attacker and the creature must be within 3 m / 10 ft of the illusion.
Properties
- Cost:
- Action + Channel Divinity Charge
- Details:
- Range: 9 m / 30 ft
- Concentration
- Duration: 10 turns
AoE: 3 m / 10 ft (Radius) (effect of the Advantage granted by the duplicate)
How to learn
Classes:
- Class level 2: Trickery Domain