Ad placeholder
Jump: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Phantomsplit (talk | contribs) (Updated the formula for how jump range increases as strength increases.) |
||
Line 13: | Line 13: | ||
*Range of jump is determined by [[Strength]] score | *Range of jump is determined by [[Strength]] score | ||
** Minimum {{Range|m=5|ft=15}} (at 10 [[Strength]] or lower) | ** Minimum {{Range|m=5|ft=15}} (at 10 [[Strength]] or lower) | ||
** Range increases by | ** Range increases by 1.5 m / 5 ft for every 2 points of [[Strength]] above 10 | ||
== Notes and Trivia == | == Notes and Trivia == | ||
Casting the {{SmallIcon|Jump Spell Icon.png}} [[Jump]] spell will triple the maximum distance of your jump. | Casting the {{SmallIcon|Jump Spell Icon.png}} [[Jump]] spell will triple the maximum distance of your jump. |
Revision as of 02:42, 19 July 2023
Jump is a Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
Bonus action + 3 m / 10 ft movement
- Range of jump is determined by Strength score
Notes and Trivia
Casting the Jump spell will triple the maximum distance of your jump.