Ad placeholder

Experience: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Creating an article dedicated to experience since it's a game mechanic on its own and there is so much information on the topic. Will simplify organizing the information. Will also improve SEO and make it easier to inter link it. Copying the content from the page Classes as a starter, most of which I added during the last days. Adding the banner "Under construction" until I finish to add all the information I plan to add)
Tag: Removed redirect
(reorganize the article + add data about zero and civilian enemies)
Line 3: Line 3:
'''Experience''' is a central game mechanic in ''Baldur's Gate 3''.
'''Experience''' is a central game mechanic in ''Baldur's Gate 3''.


All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.
{{TOC}}


Experience is gained through completing quests, succeeding at tasks, discovering new locations, and defeating enemies.
== Characters ==
 
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a [[Classes|class]]. After reaching level 12, no further levels are gained.
 
The experience cumulated at each level and the experience required to reach the next level is described in the following table:
 
{| class="wikitable"
!Level
!Cumulative exp.
!Exp. for next level
|-
|1
|0
|300
|-
|2
|300
|600
|-
|3
|900
|1,800
|-
|4
|2,700
|3,800
|-
|5
|6,500
|6,500
|-
|6
|13,000
|8,000
|-
|7
|21,000
|9,000
|-
|8
|30,000
|12,000
|-
|9
|42,000
|14,000
|-
|10
|56,000
|20,000
|-
|11
|76,000
|24,000
|-
|12
|100,000
|N/A
|}
 
If the player's main character has more experience than one or more party members, the player can remove them from the party and add them back, their experience will now be equal to the main character.
 
== Sources of experience ==
 
There are 4 sources of experience in the game:
* defeating enemies
* discovering new locations
* completing quests
* succeeding background goals (which also grants [[inspiration]]s)


When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.
When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.


The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.
In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).


Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.
The amount of experience rewarded by defeating an enemy, discovering a location or completing a quest is not visible in the user interface until the task is done.
 
=== Defeating enemies ===
 
The amount of experience obtained by defeating an enemy is determined by the enemy level and its category of reward.
 
There are 7 categories of reward, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding:
* Zero
* Civilian
* Pack
* Combatant
* Elite
* Miniboss
* Boss


In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. Next, "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.


The amount of experience rewarded by a quest or a defeated enemy is not visible in the game before completing the quest or defeating the enemy. Examining an enemy doesn't provide its category either, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.
Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.


If the player's main character has more experience than one or more party members (thanks to an Inspiration), you can remove them from the party and add them back, their experience will now be equal to the main character.
The experience granted by each level and each categories of reward is described in the following table:


{| class="wikitable" style='margin:auto;"
{| class="wikitable"
|+Experience Table
!
!
! colspan="2" | Player
! colspan="7" | Categories of reward
! colspan="5" | Defeated enemy
|-
|-
!Level
!Level
!Cumulative exp.
!Zero
!Exp. for next level
!Civilian
!Pack
!Pack
!Combatant
!Combatant
Line 36: Line 115:
|1
|1
|0
|0
|300
|1
|3
|3
|10
|10
Line 44: Line 123:
|-
|-
|2
|2
|300
|0
|600
|1
|5
|5
|15
|15
Line 53: Line 132:
|-
|-
|3
|3
|900
|0
|1,800
|1
|10
|10
|20
|20
Line 62: Line 141:
|-
|-
|4
|4
|2,700
|0
|3,800
|1
|20
|20
|40
|40
Line 71: Line 150:
|-
|-
|5
|5
|6,500
|0
|6,500
|1
|40
|40
|75
|75
Line 80: Line 159:
|-
|-
|6
|6
|13,000
|0
|8,000
|1
|50
|50
|90
|90
Line 89: Line 168:
|-
|-
|7
|7
|21,000
|0
|9,000
|1
|60
|60
|110
|110
Line 98: Line 177:
|-
|-
|8
|8
|30,000
|0
|12,000
|1
|75
|75
|140
|140
Line 107: Line 186:
|-
|-
|9
|9
|42,000
|0
|14,000
|1
|110
|110
|200
|200
Line 116: Line 195:
|-
|-
|10
|10
|56,000
|0
|20,000
|1
|135
|135
|250
|250
Line 125: Line 204:
|-
|-
|11
|11
|76,000
|0
|24,000
|1
|170
|170
|320
|320
Line 133: Line 212:
|1120
|1120
|-
|-
|12
|12+
|100,000
|0
|N/A
|1
|210
|400
|640
|1000
|1400
|-
|13+
|N/A
|N/A
|210
|210
|400
|400
Line 151: Line 221:
|1400
|1400
|}
|}
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Revision as of 20:49, 12 June 2024

Experience is a central game mechanic in Baldur's Gate 3.

Characters

All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.

The experience cumulated at each level and the experience required to reach the next level is described in the following table:

Level Cumulative exp. Exp. for next level
1 0 300
2 300 600
3 900 1,800
4 2,700 3,800
5 6,500 6,500
6 13,000 8,000
7 21,000 9,000
8 30,000 12,000
9 42,000 14,000
10 56,000 20,000
11 76,000 24,000
12 100,000 N/A

If the player's main character has more experience than one or more party members, the player can remove them from the party and add them back, their experience will now be equal to the main character.

Sources of experience

There are 4 sources of experience in the game:

  • defeating enemies
  • discovering new locations
  • completing quests
  • succeeding background goals (which also grants inspirations)

When a character gains inspiration, they earn a small amount of experience. Experience from all other sources is earned by all characters that have joined the player, whether they are in the active party or at camp.

In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with Nere for the purpose of succeeding Free True Soul Nere, then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).

The amount of experience rewarded by defeating an enemy, discovering a location or completing a quest is not visible in the user interface until the task is done.

Defeating enemies

The amount of experience obtained by defeating an enemy is determined by the enemy level and its category of reward.

There are 7 categories of reward, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding:

  • Zero
  • Civilian
  • Pack
  • Combatant
  • Elite
  • Miniboss
  • Boss

Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. Next, "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, Nere is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.

Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.

The experience granted by each level and each categories of reward is described in the following table:

Categories of reward
Level Zero Civilian Pack Combatant Elite Miniboss Boss
1 0 1 3 10 15 20 30
2 0 1 5 15 25 40 75
3 0 1 10 20 40 50 100
4 0 1 20 40 75 100 150
5 0 1 40 75 90 150 250
6 0 1 50 90 150 230 320
7 0 1 60 110 180 280 400
8 0 1 75 140 220 350 500
9 0 1 110 200 315 500 700
10 0 1 135 250 400 640 875
11 0 1 170 320 510 800 1120
12+ 0 1 210 400 640 1000 1400

Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.