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Speaking to Gandrel, the party may find out that he is hunting a vampire spawn (not calling a name) and came to this area to get some help from a local hag. Through the dialogue, the player will roll a passive {{Ability check|Insight|5}} to notice Astarion being overly tensed, 'like a coiled spring'. Should the player reveal they have noticed it or continue to ask questions, the elf will relax a little, and the scene ends peacefully. However, if the player does nothing about it, Astarion will make his own move and kill Gandrel in one swift strike, giving the player only vague explanations about his antipathy towards all Gur afterwards. Talking to Gandrel's corpse via {{SAI|Speak with Dead}} will reveal that he was sent by someone named [[Ulma]] and his target's name was "Astarion", but inquiring the elf - now red-handed (literally) - won't progress the quest (the following long rest, however, might do it, as mentioned above). | Speaking to Gandrel, the party may find out that he is hunting a vampire spawn (not calling a name) and came to this area to get some help from a local hag. Through the dialogue, the player will roll a passive {{Ability check|Insight|5}} to notice Astarion being overly tensed, 'like a coiled spring'. Should the player reveal they have noticed it or continue to ask questions, the elf will relax a little, and the scene ends peacefully. However, if the player does nothing about it, Astarion will make his own move and kill Gandrel in one swift strike, giving the player only vague explanations about his antipathy towards all Gur afterwards. Talking to Gandrel's corpse via {{SAI|Speak with Dead}} will reveal that he was sent by someone named [[Ulma]] and his target's name was "Astarion", but inquiring the elf - now red-handed (literally) - won't progress the quest (the following long rest, however, might do it, as mentioned above). | ||
* If Astarion '''is in the party''', AND it is known that he is a vampire: | * If Astarion '''is in the party''', AND it is known that he is a vampire: | ||
Astarion will butt into the conversation, expressing his distrust and even loath towards monster hunters and particularly the Gur nomads. Through the dialogue, the player will have a choice to turn the spawn in. If done so, Gandrel will then knock Astarion out and leave, taking him away. Taking this course, the player will conclude the quest, although the consequences of this decision will yet come out in the [[Act Three]]. Otherwise, the player might choose to meet the obviously rising tensions with a deadpan and suppose that as a vampire spawn is not a full-fledged monster, it would not pose much threat. After that, Astarion will hint on killing the Gur or ask the permission to do it straightaway. If the player agrees either | Astarion will butt into the conversation, expressing his distrust and even loath towards monster hunters and particularly the Gur nomads. Through the dialogue, the player will have a choice to turn the spawn in. If done so, Gandrel will then knock Astarion out and leave, taking him away. Taking this course, the player will conclude the quest, although the consequences of this decision will yet come out in the [[Act Three]]. Otherwise, the player might choose to meet the obviously rising tensions with a deadpan and suppose that as a vampire spawn is not a full-fledged monster, it would not pose much threat. After that, Astarion will hint on killing the Gur or ask the permission to do it straightaway. If the player agrees to either, the party will engage in a fight with Gandrel. If they do not consent, the spawn will disapprove it strongly, but still end the encounter peacefully. | ||