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→The Monster Hunter
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=== The Monster Hunter === | === The Monster Hunter === | ||
[[File:Gandrel Astarion Quest.jpg|thumb|Gandrel was tasked with bringing Astarion back to Baldur's Gate.]] | [[File:Gandrel Astarion Quest.jpg|thumb|Gandrel was tasked with bringing Astarion back to Baldur's Gate.]] | ||
A Gur monster hunter named {{CharLink|Gandrel}} is in the [[Sunlit Wetlands]]/[[Putrid Bog]]. Note that meeting him does not depend on whether the party has already found out Astarion's true nature. The party can just speak to Gandrel without learning more about his current prey and part ways with him. Thus, | A Gur monster hunter named {{CharLink|Gandrel}} is in the [[Sunlit Wetlands]]/[[Putrid Bog]]. Note that meeting him does not depend on whether the party has already found out Astarion's true nature. The party can just speak to Gandrel without learning more about his current prey and part ways with him. Thus, how the conversation with Gandrel might pan out depends on two major factors: | ||
# whether the | # whether the party already know that Astarion is a vampire spawn ''and'' | ||
# whether they currently have Astarion in their party or not. | # whether they currently have Astarion in their party or not. | ||
* If Astarion '''is not in the party''' AND the | * If Astarion '''is not in the party''' AND the party knows already about his true nature: | ||
Speaking to Gandrel, the party may find out that he came to this area to get some help from a local hag. Further in the dialogue, the | Speaking to Gandrel, the party may find out that he came to this area to get some help from a local hag. Further in the dialogue, the party may inquire about his prey, but will need to pass a {{Ability check|Intimidation|20}} or {{Ability check|Persuasion|15}} to make the hunter reveal his target. If successful, it's possible to choose whether to stand by Astarion or to turn him in. Either way, the Gur will ask the way to their camp to finish his task (see below). | ||
* If Astarion '''is not in the party''' BUT his vampirism hasn't been unearthed yet: | * If Astarion '''is not in the party''' BUT his vampirism hasn't been unearthed yet: | ||
The dialogue with Gandrel evolves mostly the same way, but finding out that Astarion could indeed possibly be a vampire might later trigger the nighttime cutscene with him trying to bite the player character. | The dialogue with Gandrel evolves mostly the same way, but finding out that Astarion could indeed possibly be a vampire might later trigger the nighttime cutscene with him trying to bite the player character. | ||
* If Astarion '''is in the party''', BUT still considered an ordinary elf: | * If Astarion '''is in the party''', BUT still considered an ordinary elf: | ||
Speaking to Gandrel, the party may find out that he is hunting a vampire spawn (not calling a name) and came to this area to get some help from a local hag. Through the dialogue, | Speaking to Gandrel, the party may find out that he is hunting a vampire spawn (not calling a name) and came to this area to get some help from a local hag. Through the dialogue, there will be a passive {{Ability check|Insight|5}} to notice Astarion being overly tensed, 'like a coiled spring'. Should the player character reveal they have noticed it or continue to ask questions, the elf will relax a little, and the scene ends peacefully. However, if nothing is done about it, Astarion will make his own move and kill Gandrel in one swift strike, giving only vague explanations about his antipathy towards all Gur afterwards. Talking to Gandrel's corpse via {{SAI|Speak with Dead}} will reveal that he was sent by someone named {{CharLink|Ulma}} and his target's name was "Astarion", but inquiring the elf - now red-handed (literally) - won't progress the quest (the following long rest, however, might do it, as mentioned above). | ||
* If Astarion '''is in the party''', AND it is known that he is a vampire: | * If Astarion '''is in the party''', AND it is known that he is a vampire: | ||
Astarion will butt into the conversation, expressing his distrust and even loath towards monster hunters and particularly the Gur nomads. Through the dialogue, the player will have a choice to turn the spawn in. If done so, Gandrel will then knock Astarion out and leave, taking him away. Taking this course, the player will conclude the quest, although the consequences of this decision will yet come out in the [[Act Three]]. Otherwise, the player might choose to meet the obviously rising tensions with a deadpan and suppose that as a vampire spawn is not a full-fledged monster, it would not pose much threat. After that, Astarion will hint on killing the Gur or ask the permission to do it straightaway. If the player agrees to either, the party will engage in a fight with Gandrel. If they do not consent, the spawn will disapprove it strongly, but still end the encounter peacefully. | Astarion will butt into the conversation, expressing his distrust and even loath towards monster hunters and particularly the Gur nomads. Through the dialogue, the player will have a choice to turn the spawn in. If done so, Gandrel will then knock Astarion out and leave, taking him away. Taking this course, the player will conclude the quest, although the consequences of this decision will yet come out in the [[Act Three]]. Otherwise, the player might choose to meet the obviously rising tensions with a deadpan and suppose that as a vampire spawn is not a full-fledged monster, it would not pose much threat. After that, Astarion will hint on killing the Gur or ask the permission to do it straightaway. If the player agrees to either, the party will engage in a fight with Gandrel. If they do not consent, the spawn will disapprove it strongly, but still end the encounter peacefully. | ||
If Astarion is not in the party, it's possible to return to the camp and bring him around. In that case, the scene will be developed in the way corresponding to whether Astarion's true nature has been revealed prior. Anyway, when discussing the encounter, Astarion will express his concern about a Gur hunter stalking him, and blame for this his former master {{CharLink|Cazador}}. Also, there will be an option to find out where the roots of his loath for the Gur stem from. | |||
If | If Gandrel has been told about the camp's location, he will take his belongings and swiftly leave. Afterwards, it's possible talk to Astarion upon returning to the camp and warn him. If this hasn't been done, the hunter unsurprisingly will snatch Astarion away during the long rest. After this the spawn will be lost forever as a party member. Should Astarion be warned, he suggests that he'll take the watch at night, and if asked in the morning, tell the party he has successfully dispatched the hunter. | ||
If | If not allowing Astarion to kill Gandrel throughout the dialogue, the party might have an option to discuss it with Astarion, and he will say that if the hunter reappears, the party will have to solve this 'problem' just as he himself intended to do it before - i.e. with the most ill-fated outcome for the Gur hunter. | ||
=== Astarion's Scars === | === Astarion's Scars === |