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Bone Chill: Difference between revisions
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2d8 (2~16)
Necrotic
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{{SpellPage | {{SpellPage | ||
| name = Bone Chill | | name = Bone Chill | ||
| image = Chill | | image = Bone Chill Icon.png | ||
| level = cantrip | | level = cantrip | ||
| school = Necromancy | | school = Necromancy |
Revision as of 09:38, 7 August 2023
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining hit points.
Description
Assail a creature with the chill of the grave. It takes 1d8Necrotic damage and cannot regain Hit Points. Undead creatures also get
Disadvantage on Attack Rolls.
Properties
- Damage
1d8 (1~8)
Necrotic
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
![D8 Necrotic.png](/w/images/thumb/7/73/D8_Necrotic.png/26px-D8_Necrotic.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Condition: Bone Chilled
Duration: 1 turn
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
How to learn
(Information not yet added.)