Bone Chill: Difference between revisions

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930 bytes added ,  12 August 2023
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{{SpellPage
{{SpellPage
| name = Bone Chill
| name = Bone Chill
Line 5: Line 4:
| level = cantrip
| level = cantrip
| school = Necromancy
| school = Necromancy
| ritual =
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| summary = It deals Necrotic damage and prevents the target from regaining hit points.
| summary = It deals Necrotic damage and prevents the target from regaining hit points.
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Roll]]s.
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 1
| condition duration = 1
| higher levels =
| condition save =
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
| area =
 
| area category =
{{DamageInfo | 2d8 | Necrotic}}
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
| notes =
| video =
}}
}}

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