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Arms of Hadar: Difference between revisions

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(I am very curious where the 1d10 upcast scaling figure comes from. A mod? a modifying item? But either way it is incorrect, at least it is so without additional explanation. Tested on version 4.1.1.3648072)
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| classes = Warlock
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 1 = Warlock
| races =
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| description = Prevent targets from using reactions.  
| description = Prevent targets from using reactions.  
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On Save: Targets still take half damage but are able to use {{Action|reaction}}s.
On Save: Targets still take half damage but are able to use {{Action|reaction}}s.
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage modifier =  
| damage type = Necrotic
| damage type = Necrotic
| damage save = Strength
| damage save = Strength
| damage save effect = half
| damage save effect = half
| concentration =
| concentration =  
| range = self
| range = self
| aoe = Radius
| aoe = Radius
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| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d10|Necrotic}} damage per level.
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| notes =  
| notes =  
}}
}}

Revision as of 04:44, 22 August 2023

Template:Up to date

Arms of Hadar Icon.png

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

On Save: Targets still take half damage but are able to use Reactions.

Properties

Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic (Strength save to halve)
Details
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

How to learn

Classes:

External Links