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Arms of Hadar: Difference between revisions
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HeliusNine (talk | contribs) (I am very curious where the 1d10 upcast scaling figure comes from. A mod? a modifying item? But either way it is incorrect, at least it is so without additional explanation. Tested on version 4.1.1.3648072) |
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| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level. | | higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level. | ||
| notes = | | notes = | ||
| video = Arms of Hadar Visuals.mp4 | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Arms of Hadar|long}} | * {{FRWiki|Arms of Hadar|long}} |
Revision as of 09:55, 29 August 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
On Save: Targets still take half damage but are able to use Reactions.
Properties
- Damage
- 2d6 (2~12) Necrotic (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levels
Upcast: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
How to learn
Classes:
- Class Level 1: Warlock