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Melf's Acid Arrow: Difference between revisions

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| Damage = <span style="color:olive">4d4 + 2d4</span>
| Damage = <span style="color:olive">4d4 + 2d4</span>
| Damage Types = [[Damage Types|<span style="color:olive">Acid</span>]]
| Damage Types = [[Damage Types|<span style="color:olive">Acid</span>]]
| Range = 18m / 60ft (Range)
| Range = 18m / 60ft (Ranged)
| School = Evocation
| School = Evocation
| Concentration = None
| Concentration = None

Revision as of 09:58, 28 April 2022

Spell > 2nd Level Spells > Melf's Acid Arrow


"Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage."

Action Icon.png Action File:Spell Slots Icon.png Level 2 Spell Slot

Damage 4d4 + 2d4
Damage Types Acid
Range 18m / 60ft (Ranged)
School Evocation
Concentration None

Melf's Acid Arrow is a Level 2 Evocation Spell. This spell allow spellcasters to shoot a magical arrow that deal Acid damage to a target on impact and at the end of their turns.

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.

If the spell misses, the target still takes half the initial damage.

Properties

Action Icon.png Action + File:Spell Slots Icon.png Level 2 Spell Slot

Available to level 3 Wizard.

  • Damage: 6 ~ 24 Acid
    • 4d4 + 2d4 Acid Icon.png 4d4 Acid Damage Icon.png Acid (On impact)
    • 4d4 + 2d4 Acid Icon.png 2d4 Acid Damage Icon.png Acid (At the end of target's turn)
  • Range Icon.png Range: 18m / 60ft