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Hold Monster: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Hold Monster
| name = Hold Monster
| image = Hold Monster Icon.png
| image = Hold Monster.webp
| level = 5
| level = 5
| school = Enchantment
| school = Enchantment
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| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| description = [[Paralysed (Condition)|Paralys]]e a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s.
| description = {{Cond|Paralysed|Paralyse]] a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s.
* No effect on undead.
* No effect on undead.
| action type = action
| action type = action

Revision as of 09:35, 11 October 2023

{{SpellPage | name = Hold Monster | image = Hold Monster.webp | level = 5 | school = Enchantment | ritual = | classes = Bard, Sorcerer, Warlock, Wizard, War Domain | class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain | summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks. | description = Paralyse a creature. It can't Move, Act, or React. Attacks from within <span class="bg3wiki-after-icon"></span> 3&#8239;m / 10&#8239;ft are always Critical Hits.

  • No effect on undead.|class=bg3wiki-icon ]] Paralyse a creature. It can't Move, Act, or React. Attacks from within <span class="bg3wiki-after-icon"></span> 3&#8239;m / 10&#8239;ft are always Critical Hits.
  • No effect on undead.]]

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