Hold Monster
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Paralysed
Duration: 10 turns
Wisdom saving throw
Hold Monster is a Level 5 Enchantment Spell. This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
Description
Paralyse a creature. It can't Move, Act, or React. Attacks from within
3 m / 10 ft are always Critical Hits.
- No effect on undead.
Properties
- Cost:
-
Action +
Level 5 Spell Slot
- Details:
-
Range: 18 m / 60 ft
-
Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.Condition: Paralysed



- Automatically fails all Strength and Dexterity
Saving Throws
Attack Rolls against the creature have
Advantage
- Any Attack Roll made against this creature by an attacker within
3 m / 10 ft automatically hits and is an automatic Critical Hit
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