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Melf's Acid Arrow: Difference between revisions

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== At Higher Levels ==
== At Higher Levels ==
When the spell is casted at 3rd Level or higher, the spell's damage increases by an extra <code><span style="color:#cccc00">2d4 Acid damage</span> (+1d4 on impact and at the end of target's turn)</code> for each spell slots level above 2nd.
When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra <code><span style="color:#cccc00">2d4 Acid damage</span> (+1d4 on impact and at the end of target's turn)</code> for each spell slots level above 2nd.

Revision as of 14:05, 17 July 2022

Spell > List Of Spells > 2nd Level Spells > Melf's Acid Arrow


Melf's Acid Arrow is a Level 2 Evocation Spell. This spell allows spellcasters to shoot a magical arrow that deal Acid damage to a target on impact and at the end of their turns.

"Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage."


Damage 4d4 + 2d4
Damage Types Acid
Range 18m / 60ft (Ranged)
School Evocation
Concentration None
Class Wizard

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.

If the spell misses, the target still takes half the initial damage.

Properties

File:Actions Icons.png Action + File:Spell Slots Icons.png Level 2 Spell Slot

Available to level 3 Wizard.

At Higher Levels

When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra 2d4 Acid damage (+1d4 on impact and at the end of target's turn) for each spell slots level above 2nd.