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Create or Destroy Water: Difference between revisions

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''Available to level 1 [[Cleric]], and [[Druid]].''
''Available to level 1 [[Cleric]], and [[Druid]].''
* Gain:
* Select variant:
** [[File:Create Water.png|frameless|upright=0.1|link=]] [[Create Water]]
** [[File:Create Water.png|frameless|upright=0.1|link=]] [[Create Water]]
** [[File:Destroy Water Icon 64px.png|frameless|upright=0.1|link=]] [[Destroy Water]]
** [[File:Destroy Water Icon 64px.png|frameless|upright=0.1|link=]] [[Destroy Water]]

Revision as of 17:43, 24 July 2022

Spell > List Of Spells > 1st Level Spells > Create or Destroy Water


Create or Destroy Water is a Transmutation 1st Level Spell. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).

"Choose to call forth rain or destroy a water-based surface."

File:Actions Icon.png Action File:Spell Icon.png Level 1 Spell Slot

Range 9m / 30ft
School Transmutation
Concentration None
Class Cleric, Druid

Description

Choose to call forth rain or destroy a water-based surface.

Properties

File:Actions Icon.png Action + File:Spell Icon.png Level 1 Spell Slot

Available to level 1 Cleric, and Druid.

At Higher Levels

When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by 2m / 5ft for each spell slots level above 1st.