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Darkvision: Difference between revisions
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{{ActionPage | {{ActionPage | ||
|image = PassiveFeature Darkvision.png | |image = PassiveFeature Darkvision.png | ||
|summary = '''Darkvision''' is a passive feature that | |summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{IconLink|Superior Darkvision Icon.png|Superior Darkvision|Superior Darkvision|size=24}}. | ||
{{NoExcerpt|''For the Level 2 spell, see [[Darkvision]].''}} | {{NoExcerpt|''For the Level 2 spell, see [[Darkvision]].''}} | ||
|description = Can see in the dark up to 12m. | |description = Can see in the dark up to 12m. |
Revision as of 13:59, 17 September 2023
Darkvision is a passive feature that prevents Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for .
Description
Can see in the dark up to 12m.
How to learn
Races:
- Character level 1: Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, and Half-Orc
(Character level is the sum of all class levels for a multi-classed character.)
Granted by items:
Notes
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Also granted by Sarevok's Horned Helmet.