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Guardian of Faith: Difference between revisions
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(added health and damage of Guardian) |
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| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. deals | | summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points. | ||
| description = Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. | | description = Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. | ||
| action type = action | | action type = action |
Revision as of 11:08, 28 September 2023
Guardian of Faith is a level 4 conjuration spell. This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
Description
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns.
Properties
- Details
- Range: 9 m / 30 ft