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Savage Attacks: Difference between revisions
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{{ up to date | 2023-10-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-10-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{ | {{Passive feature page | ||
|image = Savage Attacks.webp | |image = Savage Attacks.webp | ||
|summary = '''Savage Attacks''' is a passive feature available to [[Half-Orc]] characters. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. | |summary = '''Savage Attacks''' is a passive feature available to [[Half-Orc]] characters. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. |
Revision as of 04:02, 14 November 2023
Savage Attacks is a passive feature available to Half-Orc characters. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Description
When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
How to learn
Races:
- Character level 1: Half-Orc
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- The description of this racial trait in game (as of update v4.1.1) is very poorly worded. While it states that damage dice are "tripled", this is only true when rolling a single base dice (e.g. 1d6) that would gets doubled on a normal critical hit without this feature (2d6) or tripled on a critical hit with this feature applied (3d6). In every other case, the actual result is the doubling of whatever original damage dice applied, as for any normal critical hit, and then the addition of a single additional damage dice. [Needs Verification]
- For example, a greatsword hit deals 2d6 base damage, gets normally upgraded to 4d6 (2x 2d6) damage with a normal critical hit, and gets upgraded to 5d6 (2x 2d6 + 1d6) with a critical hit using this feature. [Needs Verification]
- This feature also adds one dice on critical hits performed using the paladin smite ability. This means that a critical hit with smite activated will get a total of two additional dice. This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack. [Needs Verification]
- Other sources of additional damage dice such as elemental enchantments on weapons, sneak attack dice, battle master superiority dice, are accounted for in the calculation of the original attack and do not cause this feature to add more damage dice like smite does. [Needs Verification]
- This feature does not work with unarmed attacks [Needs Verification] or wildshape animal attacks.