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Paladin
Paladin is a character class in Baldur's Gate 3.
Overview[edit section | visual editor]
Paladins are masters of a variety of weapons and armour. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important Ability Scores for Paladins include Strength (or Dexterity), Charisma, and Constitution.
Subclasses[edit section | visual editor]
The Paladin subclasses are:
Class Progression[edit section | visual editor]
| Paladin Class Progression | Spell Slots per Spell Level | |||||
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| Level | Proficiency Bonus | Features | Lay on Hands Charges | 1st | 2nd | 3rd |
| 1st | +2 | Divine Sense, Lay on Hands, Channel Oath, Choose a subclass | 3 | - | - | - |
| 2nd | Fighting Style, Spellcasting, Divine Smite | 2 | - | - | ||
| 3rd | Divine Health, Subclass Feature | 3 | - | - | ||
| 4th | Feat | 4 | 3 | - | - | |
| 5th | +3 | Extra Attack | 4 | 2 | - | |
| 6th | Aura of Protection | 4 | 2 | - | ||
| 7th | Subclass Feature | 4 | 3 | - | ||
| 8th | Feat | 4 | 3 | - | ||
| 9th | +4 | Subclass Feature | 4 | 3 | 2 | |
| 10th | Aura of Courage | 5 | 4 | 3 | 2 | |
| 11th | Improved Divine Smite | 4 | 3 | 3 | ||
| 12th | Feat | 4 | 3 | 3 | ||
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit section | visual editor]
Attributes[edit section | visual editor]

- Hit points
- At level 1: 10 + Constitution modifier
- On level up: 6 + Constitution modifier
- Key abilities
- Strength or Dexterity for physical attacks
- Charisma for Spells, Aura and Channel Oath Abilities
- Constitution for Hit Points and Concentration Checks.
- Spellcasting Ability
- Charisma
Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Paladin Level + Charisma Modifier (Minimum of 1 spell).
Starting Proficiencies[edit section | visual editor]
- Saving throw proficiencies
- Wisdom, Charisma
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Heavy armour
- Shields
- Skills with proficiency (Choose 2)
- Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Warhammer, Wooden Shield, Javelin x2, Scale Mail of the Ancients or Scale Mail of Devotion or Scale Mail of Vengeance or Scale Mail of the Crown, Leather Boots and Paladin Oaths and their Tenets
Multiclass Proficiencies[edit section | visual editor]
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour
- Shields
Oaths and Oathbreaking[edit section | visual editor]
Keeping Your Oath[edit section | visual editor]
Your choice of subclass during Character Creation determines the Oath you have taken. See Oath of the Ancients, Oath of Devotion, Oath of Vengeance, or Oath of the Crown for the full text of each Oath. The basic tenets can also be found embroidered on your starting Armour – except for Scale Mail of the Crown; the starting armour of the Oath of the Crown has a bug where it displays the Oath of Devotion quote instead.
As a Paladin, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Taking any action that breaks your Oath will summon the Oathbreaker Knight and temporarily prevent you from using your Channel Oath abilities. (Other Paladin class features and always-prepared Oath spells will remain available.)
Each subclass has different actions that will cause its oath to be broken. Here are some examples (see each subclass's individual wiki page for a more complete list):
- Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or (in some cases) choosing an "Attack" dialogue option when more peaceful options are available.
- Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or dishonorably deceiving your enemies (e.g., negotiating a peaceful resolution and then attacking anyway).
- Oath of Vengeance: Convincing someone not to take revenge on their transgressor, letting the guilty go without punishment, betraying those who were in need of vengeance and siding with their oppressor.
- Oath of the Crown: Breaking promises, siding against legitimate rulers, agreeing to (and following through on) criminal plots
Becoming an Oathbreaker[edit section | visual editor]
*A spasm grips your chest. Your strength falters. An emptiness grows within you, Paladin. Something has been lost.*
Unlike the other Paladin subclasses, the Oathbreaker subclass is not available during Character Creation. Once you take an action that breaks your Oath, the Oathbreaker Knight will appear before you and let you know he will be waiting in your Camp. Speak with him to learn about Oathbreaking and, if you so desire, unlock the Oathbreaker subclass. This replaces the Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to Oathbreaker.
Withers will not respec a Paladin who has the Oathbreaker subclass. Restoring their original Oath (see below) will enable the respec service again.
Restoring your Oath[edit section | visual editor]
If you break your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your Camp. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your Channel Oath abilities. However, should you break your oath again, the cost to restore your oath will increase to 2000gp. If you break your oath a third time, the price will increase to 10,000gp. It stays at 10,000gp for each subsequent oath restoration after the third one.
Level progression[edit section | visual editor]
Through experience, you acquire new power. You gain the following traits.
Level 1[edit section | visual editor]
- Lay on Hands Charges: 3
- Recharge: Long rest
- Channel Oath Charges: 1
- Recharge: Short rest
- Divine Sense ()
- Tap into your spiritual awareness to gain Advantage on Attack Rolls against celestials, fiends, and undead. ( Recharge: Short rest.)
- Lay on Hands ( + )
- Use your blessed touch to heal a creature or cure it of all diseases and poisons.
Select a subclass[edit section | visual editor]
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Level 2[edit section | visual editor]
- Divine Smite ( + )
- Your weapon deals an additional 2d8RadiantDRS damage, increased by 1d8Radiant damage when attacking Fiends or Undead.
- Fighting Style
- Choose a fighting style:
- You gain a +1 bonus to Armour Class while wearing armour.
- When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m (5 ft). You must be able to see the enemy.
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
Prepared Spells
- Choose a number of Spells = 2 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
- New 1st Level Spells
Level 3[edit section | visual editor]
- The divine magic flowing within you prevents disease from affecting you.
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
Prepared Spells
- Choose a number of Spells = 3 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
Subclass features - Channel Oath abilities[edit section | visual editor]
| Oath of Devotion | Oath of the Ancients | Oath of the Crown | Oath of Vengeance | Oathbreaker |
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Oath Spells (always prepared):[edit section | visual editor]
| Oath of Devotion | Oath of the Ancients | Oath of the Crown | Oath of Vengeance | Oathbreaker |
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*Denotes a spell not otherwise part of the Paladin spell list.
Level 4[edit section | visual editor]
- Lay on Hands Charges: 4
- You gain +1 Lay on Hands Charge.
Prepared Spells
- Choose a number of Spells = 4 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
- Choose a Feat.
Level 5[edit section | visual editor]
- You can make an additional free attack after making an unarmed or weapon attack.
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
Prepared Spells
- Choose a number of Spells = 5 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
- New 2nd Level Spells
Oath Spells (always prepared):[edit section | visual editor]
| Oath of Devotion | Oath of the Ancients | Oath of the Crown | Oath of Vengeance | Oathbreaker |
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*Denotes a spell not otherwise part of the Paladin spell list.
Level 6[edit section | visual editor]
- Aura of Protection
- You and nearby allies gain a bonus to Saving throws equal to your Charisma modifier. The aura disappears if you fall Unconscious.
Prepared Spells
- Choose a number of Spells = 6 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
Level 7[edit section | visual editor]
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
Prepared Spells
- Choose a number of Spells = 7 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
Subclass features[edit section | visual editor]
| Oath of Devotion | Oath of the Ancients | Oath of the Crown | Oath of Vengeance | Oathbreaker |
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Level 8[edit section | visual editor]
- Choose a Feat.
Prepared Spells
- Choose a number of Spells = 8 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
Level 9[edit section | visual editor]
- Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
Prepared Spells
- Choose a number of Spells = 9 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
- New 3rd Level Spells
Oath Spells (always prepared):[edit section | visual editor]
| Oath of Devotion | Oath of the Ancients | Oath of the Crown | Oath of Vengeance | Oathbreaker |
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*Denotes a spell not otherwise part of the Paladin spell list.
Level 10[edit section | visual editor]
- Lay on Hands Charges: 5
- You gain +1 Lay on Hands Charge.
- Aura of Courage
- You and any nearby allies can't be Frightened. The aura disappears if you fall unconscious.
Prepared Spells
- Choose a number of Spells = 10 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
Level 11[edit section | visual editor]
- Your attacks are suffused with divine might. Melee weapon attacks deal an additional 1d8Radiant damage.
- Level 3 Spell Slots Unlocked: 3
- You gain one Level 3 Spell Slot.
Prepared Spells
- Choose a number of Spells = 11 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
Level 12[edit section | visual editor]
- Choose a Feat.
Prepared Spells
- Choose a number of Spells = 12 (Paladin Level) + Charisma Modifier (Minimum of 1 spell.)
Notable paladins[edit section | visual editor]
See also[edit section | visual editor]
External links[edit section | visual editor]
- on the Forgotten Realms Wiki





















































































































































































































































