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Heat Metal: Difference between revisions
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'''Heat Metal''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armor on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | '''Heat Metal''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armor on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | ||
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]] | |||
[[File:Heat Metal Icon.png|thumb|{{AbilityInfobox | [[File:Heat Metal Icon.png|thumb|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage."''</div> |
Revision as of 06:26, 1 February 2023
Heat Metal is a Level 2 Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armor on the targeted creature, forcing them to let go or receive damage or suffer various penalties.
Description
Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Fire damage and force the creature to let go or receive Disadvantage.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 3 Bard and Druid.
- Target: a metal weapon or armor
- Damage: 2d8 (2~16) Fire
- Range:
18m / 60ft
- Concentration:
Required
- Saving Throw:
Constitution
(if the spell targets a weapon)
Heat Metal |
Duration: 10 turns
|