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* '''Shadow Grasp (Level II)''' {{InfoBlob|{{action}} {{Range|short ranged}}}} | * '''Shadow Grasp (Level II)''' {{InfoBlob|{{action}} {{Range|short ranged}}}} | ||
:: Inflicts {{Cond|Hold Person}}. The target must make a DC 16 Con Saving Throw or become permanently immobilized by its own shadow grabbing its legs. This can only happen if it's in a darkened area. Any light shed upon the target frees it. Attack/Save: Wisdom. | :: Inflicts {{Cond|Hold Person}}. The target must make a DC 16 Con Saving Throw or become permanently immobilized by its own shadow grabbing its legs. This can only happen if it's in a darkened area. Any light shed upon the target frees it. Attack/Save: Wisdom. | ||
:::'''Condition: Grasped by shadows:''' This character is grasped by shadows. Only dispersing the darkness can free them. | |||
* '''Create Water (Level I Transmutation Spell)''' {{InfoBlob|{{action}} {{Range|m=9|ft=30}}}} | * '''Create Water (Level I Transmutation Spell)''' {{InfoBlob|{{action}} {{Range|m=9|ft=30}}}} | ||
::Dark water falls as rain in a target area within range, extinguishing exposed flames and creating a Despair surface. | ::Dark water falls as rain in a target area within range, extinguishing exposed flames and creating a Despair surface. |