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Aylin: Difference between revisions

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No change in size ,  13 October 2023
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* '''Shadow Grasp (Level II)''' {{InfoBlob|{{action}} {{Range|short ranged}}}}  
* '''Shadow Grasp (Level II)''' {{InfoBlob|{{action}} {{Range|short ranged}}}}  
:: Inflicts {{Cond|Hold Person}}. The target must make a DC 16 Con Saving Throw or become permanently immobilized by its own shadow grabbing its legs. This can only happen if it's in a darkened area. Any light shed upon the target frees it. Attack/Save: Wisdom.
:: Inflicts {{Cond|Hold Person}}. The target must make a DC 16 Con Saving Throw or become permanently immobilized by its own shadow grabbing its legs. This can only happen if it's in a darkened area. Any light shed upon the target frees it. Attack/Save: Wisdom.
***'''Condition: Grasped by shadows:''' This character is grasped by shadows. Only dispersing the darkness can free them.
:::'''Condition: Grasped by shadows:''' This character is grasped by shadows. Only dispersing the darkness can free them.
* '''Create Water (Level I Transmutation Spell)''' {{InfoBlob|{{action}} {{Range|m=9|ft=30}}}}  
* '''Create Water (Level I Transmutation Spell)''' {{InfoBlob|{{action}} {{Range|m=9|ft=30}}}}  
::Dark water falls as rain in a target area within range, extinguishing exposed flames and creating a Despair surface.
::Dark water falls as rain in a target area within range, extinguishing exposed flames and creating a Despair surface.
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