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Aylin

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Dame Aylin is an aasimar and daughter of Selûne Selûne who appears in Baldur's Gate 3. She is first introduced during Act Two, and her story plays a key role in the mysteries surrounding the Shadow-Cursed Lands and Moonrise Towers. She can become a camp follower and later a temporary companion.

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Feel my voice rattle your bones as I proclaim our victory.
Dame Aylin celebrating with the player character

Overview[edit | edit source]

Background[edit | edit source]

Dame Aylin, also known by the moniker of Nightsong, is a daughter of the Goddess Selûne Selûne, and as a result is effectively immortal. Many characters, including the necromancer Balthazar Balthazar, have imprisoned or sought to imprison Aylin in order to exploit this immortality for their own purposes.

Aylin's story is closely intertwined with that of the cleric, Isobel Isobel. At the conclusion of Act Two, under the right circumstances, it will be revealed that Aylin and Isobel are lovers.

Recruitment[edit | edit source]

It is possible for Aylin to become a partial camp follower if she survives the events of Act Two, but she will eventually leave the camp again upon resolution of certain quests in Act Three.

If Find the Nightsong was completed with Aylin being freed, she will become an ally as part of Gather Your Allies Gather Your Allies. During the final quest, Confront the Elder Brain Confront the Elder Brain, Aylin can be summoned with Sword of the Silverlight Sword of the Silverlight and become a temporary companion.

History[edit | edit source]

Over a hundred years ago, Aylin was sent by her mother Selûne as an emissary to Isobel's town. The two met and fell in love at first sight.

Ketheric Thorm Ketheric Thorm, Isobel's father, was distrustful of Aylin's intentions. Aylin believed he was threatened by her and Isobel's love for each other, but both understood that he was concerned for Aylin's status as an immortal. After Isobel died, a grief stricken Ketheric turned to Shar Shar. Under the influence of the Lady of Loss, he and Balthazar lured Aylin to the Shadowfell where they trapped and caged her.

While trapped in the Shadowfell, Aylin's immortality was fed on by Ketheric, as she was murdered again and again by Shar's Dark Justiciars as part of their trials to become anointed. Though imprisoned and having seen Isobel's dead body, she never stopped wishing that the two would be reunited, dreaming each night that Isobel would return to her.

Involvement[edit | edit source]

Act Two[edit | edit source]

During the final stages of act two, Dame Aylin can be found imprisoned in the Shadowfell, being used as a source of immortality for Ketheric Thorm. Balthazar is preparing to remove her from the Shadowfell and bring her to Moonrise Towers so that Ketheric's immortality is kept safe.

The party can either choose to aid Balthazar or fight him. If they aid him, then Aylin is transported off to Moonrise Towers and the party can return there for an audience with Ketheric. If they choose to fight him, then combat will begin. Note that even if Aylin is killed during the fight with Balthazar, she will respawn after a couple turns.

If Shadowheart Shadowheart is present, then the party is faced with a new choice: allow her to kill Aylin or convince her not to so that they can set her free. Convincing her can be tough. To prepare for this, Shadowheart has a unique, additional approval mechanic, which can solve this considerably easier then the necessary skill checks. See Nightsong Points.

If Aylin is freed, she will fly to Moonrise Towers, where she will assist the party in the first phase of Ketheric's fight atop the roof of Moonrise Towers but then must be freed once more during the second phase in the Mind Flayer Colony.

After defeating Ketheric, Aylin will reunite with Isobel (if she is alive), whom she believed dead. The two can become camp followers at this point.

Act Three[edit | edit source]

While travelling in the city, the party can discover that the wizard Lorroakan Lorroakan is offering a reward in exchange for the Nightsong. Lorroakan can be convinced that Dame Aylin is dead, however if she is informed of his search, she will fly to Sorcerous Sundries to face him regardless, convinced that he will not stop searching for her.

The party can finally side with Lorroakan and capture Aylin, or side with Aylin and attack Lorroakan. If Lorroakan is killed, Aylin will appear dispirited. Party companions can offer their thoughts; that perhaps she is tired of revenge or was reminded of those who sought to use her in the past. After a long rest, she and Isobel will depart from camp to help a Selûne enclave outside the city. They will later be at High Hall during the final fight to lend aid.

If Aylin is allowed to be caged by Lorroakan, informing Isobel will incite her to travel to Ramazith's Tower to rescue Aylin. With Aylin caged and Lorroakan now immortal, she will ultimately be killed by him. A heartbroken Aylin will vow that she will kill the player character's "children, and their children beside".

Combat[edit | edit source]

Depending on the party's choices, Aylin can appear during several combat encounters as an allied, neutral, or hostile entity.

Aylin cannot fully die from combat; if her HP reaches 0, she will become "downed" for one turn and attempt to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as Bone Chilled, but she will continue attempting to heal on subsequent turns until she is finally up.

Attacks and Abilities[edit | edit source]

Dame Aylin is equipped with a Greatsword +1, dealing a total of 2d6 + 5Damage TypesSlashing damage. Her great sword has the regular actions: Main Hand Attack Main Hand Attack, Cleave Cleave, Pommel Strike Pommel Strike, Lacerate Lacerate.

Abjure Enemy.webp

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

WIS Save
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position

 Range: 18 m / 60 ft
Generic Radiant.webp

Surround yourself in a pillar of Selûne's light, inflicting Moonbeam Moonbeam on nearby foes.

Guiding Bolt.webp
D6 Radiant.png 5d6 (5~30) Damage TypesRadiant damage

Fire a mote of moonlight that spills roiling Holy Fire Holy Fire in a 2m radius where it impacts.

 Range: 18 m / 60 ft
Lunar Smite.webp
Normal weapon damage
+
D6 Radiant.png 1d6 (1~6) Damage TypesRadiant damage

Engulf your weapon in Selûne's light, dealing an additional 1d6Damage TypesRadiant damage and inflicting Holy Fire Holy Fire on a hit.

 Range: Normal weapon range

Related Quests[edit | edit source]

Related Items[edit | edit source]

Gallery[edit | edit source]

Datamined content[edit | edit source]

According to the datamined content, the Nightsong was a cleric of Shar and was supposed to be a potential boss fight, her abilities and voice lines can be seen on youtube.[1] You can learn more about her initial design on the dedicated page.

Notes[edit | edit source]

  • The name Aylin is of Turkish origin and fittingly means "The one that belongs to the moon."
  • Aylin has the tag Dragonborn.
  • Despite being labelled by the game as an Aasimar, Aylin would better be described as a Deva:
    • Aylin is explicitly immortal, both in terms of not aging and resurrecting after death, whereas aasimar have finite lifespans similar to that of half-elves.
    • She can use her wings for as long as she wishes as many times as she wants, whereas only one kind of aasimar can use theirs, and only a limited time per day.
    • Her presence and the fact that she is explicitly Selune's child mark her as more divine than aasimars, whose divine parentage is usually extremely distant and seldom remarked upon in such a way.

External links[edit | edit source]

References[edit | edit source]