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Cold Snap: Difference between revisions
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| price = 190 | | price = 190 | ||
| special = * Off-Hand Only | | special = * Off-Hand Only | ||
* '''Chilling Counter:''' When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{ | * '''Chilling Counter:''' When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{Cond|Chilled}} for 2 turns. | ||
* '''Armour Class''' +1 | * '''Armour Class''' +1 | ||
}} | }} | ||
{{Inflicts|Chilled|item}} | |||
[[Category:Cold Damage]] | [[Category:Cold Damage]] |
Revision as of 19:27, 24 October 2023
Cold Snap is a rare special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
In the steel, you can see small ice formations like bubbles in a bath, and even hear them pop with crickling crackles of forest delight.
Properties
Special
The holder of this item gains:
- Off-Hand Only
- Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be for 2 turns.
- Armour Class +1
Where to find
- Can be purchased from Ferg Drogher in Rivington.