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Elixir of Barkskin (Condition): Difference between revisions
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HiddenDragon (talk | contribs) No edit summary |
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| effects = | | effects = | ||
* {{Armour Class}} increased to 16. | * {{Armour Class}} increased to 16. | ||
| notes = Functionally identical to the {{Cond|Barkskin}} condition, gained by the spell of the same name but does not require {{Concentration}}. | |||
}} | }} | ||
Revision as of 18:22, 24 December 2023
- Armour Class increased to 16.
Notes
Functionally identical to the condition, gained by the spell of the same name but does not require Concentration.