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Elixir of Barkskin (Condition)

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Properties

Notes

Functionally identical to the BarkskinBarkskin condition, gained by the spell of the same name but does not require ConcentrationConcentration.

Sources of Elixir of Barkskin

Conditions with the same stack ID

Conditions with the stack ID ALCH_ELIXIR, only one of these can be applied at the same time:
Condition Effects
Acid ResistanceAcid Resistance
Cold ResistanceCold Resistance
Elixir of Arcane CultivationElixir of Arcane Cultivation
Elixir of BarkskinElixir of Barkskin
Elixir of Battlemage's PowerElixir of Battlemage's Power
  • Affected entity has Arcane AcuityArcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.
    • Gain Arcane Acuity for 3 turns.
    • Arcane Acuity cannot go below 3 turns.
Elixir of BloodlustElixir of Bloodlust
  • Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains 5 temporary hit points 5 temporary hit points and an Action. Replaces effects from other elixirs when drunk.
Elixir of Cloud Giant StrengthElixir of Cloud Giant Strength
Elixir of DarkvisionElixir of Darkvision
  • Can see in the dark up to 12 m (40 ft).
Elixir of Guileful MovementElixir of Guileful Movement
Elixir of HeroismElixir of Heroism
Elixir of Hill Giant StrengthElixir of Hill Giant Strength
Elixir of Peerless FocusElixir of Peerless Focus
  • Affected entity's ability to maintain its spells has increased.
  • It has AdvantageAdvantage to Saving ThrowSaving Throws against being CharmedCharmed and for maintaining ConcentrationConcentration.
  • Replaces effects from other elixirs when drunk.
  • Can't be put to SleepSleep.
Elixir of The ColossusElixir of The Colossus
Elixir of ViciousnessElixir of Viciousness
  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.
Elixir of VigilanceElixir of Vigilance
  • Affected entity has a +5 bonus to initiative and can't be SurprisedSurprised. Replaces effects from other elixirs when drunk.
Fire ResistanceFire Resistance
Force ResistanceForce Resistance
Greater Elixir of Arcane CultivationGreater Elixir of Arcane Cultivation
Lightning ResistanceLightning Resistance
Necrotic ResistanceNecrotic Resistance
Poison ResistancePoison Resistance
Psionic WeakeningPsionic Weakening
  • Affected entity has DisadvantageDisadvantage on Constitution, Wisdom and Intelligence Saving ThrowSaving Throws. Replaces effects from other elixirs when drunk.
Psychic ResistancePsychic Resistance
Radiant ResistanceRadiant Resistance
Resistant to Acid DamageResistant to Acid Damage
  • Acid damage against this entity is halved.
Resistant to Fire DamageResistant to Fire Damage
  • Fire damage against this entity is halved.
Resistant to Lightning DamageResistant to Lightning Damage
  • Lightning damage against this entity is halved.
Resistant to Necrotic DamageResistant to Necrotic Damage
  • Necrotic damage against this entity is halved.
Resistant to Radiant DamageResistant to Radiant Damage
  • Radiant damage against this entity is halved.
Superior Elixir of Arcane CultivationSuperior Elixir of Arcane Cultivation
Supreme Elixir of Arcane CultivationSupreme Elixir of Arcane Cultivation
Thunder ResistanceThunder Resistance