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| special = * '''Scarlet Remittance:''' Gain a +1 bonus to {{Attack Roll}}s, damage, and [[Spell]] Save DC for every foe you slay, up to a maximum of +3.
| special = * '''Scarlet Remittance:''' Gain a +1 bonus to {{Attack Roll}}s, damage, and [[Spell]] Save DC for every foe you slay, up to a maximum of +3.
** The damage bonus granted by this item is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS."]]
** The damage bonus granted by this item is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS."]]
** '''{{SAI|Scarlet Saturation|w=40}}:''' {{action | bonus }}: If you have a +3 bonus from Scarlet Remittance, consume it to make your next attack a Critical Hit. {{Duration|2}} {{Recharge|Long Rest}}
** '''{{SAI|Scarlet Saturation|w=40}}:''' {{action | bonus }}: If you have a +3 bonus from Scarlet Remittance, consume it to make your next attack a Critical Hit. {{Duration|2}} ({{Recharge|Long Rest}})
** '''{{SAI|Scarlet Stupor|w=40}}:''' {{action | bonus }}: If you have a +3 bonus from Scarlet Remittance, consume it to give hostile creatures Disadvantage on Saving Throws aganst your spells. {{Duration|2}} {{Recharge|Long Rest}}
** '''{{SAI|Scarlet Stupor|w=40}}:''' {{action | bonus }}: If you have a +3 bonus from Scarlet Remittance, consume it to give hostile creatures Disadvantage on Saving Throws aganst your spells. {{Duration|2}} ({{Recharge|Long Rest}})
** '''{{SAI|Scarlet Regeneration|w=40}}:''' {{action}}: If you have a +3 bonus from Scarlet Remittance, consume it to regain {{DamageText | 3d10 |Healing}}. {{Recharge|Long Rest}}
** '''{{SAI|Scarlet Regeneration|w=40}}:''' {{action}}: If you have a +3 bonus from Scarlet Remittance, consume it to regain {{DamageText | 3d10 |Healing}}. ({{Recharge|Long Rest}})
* '''Sweet Bloodletting:''' Possibly inflict {{Cond|Bleeding}} when hitting a creature with this weapon while [[Hide|Hiding]] or {{Cond|Invisible}}.
* '''Sweet Bloodletting:''' Possibly inflict {{Cond|Bleeding}} when hitting a creature with this weapon while [[Hide|Hiding]] or {{Cond|Invisible}}.
| weapon actions = Piercing Strike
| weapon actions = Piercing Strike
}}
}}