Proficiency: Difference between revisions
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{{Expertise}} is a deeper form of skill proficiency, allowing a creature to add '''double''' its proficiency bonus when making a corresponding ability check. | {{Expertise}} is a deeper form of skill proficiency, allowing a creature to add '''double''' its proficiency bonus when making a corresponding ability check. | ||
* [[Rogue]]s gain expertise in two skills they are proficient in at level 1, and | * [[Rogue]]s gain expertise in two skills they are proficient in at level 1, and expertise in two skills again at level 6. | ||
* [[Bard]]s gain expertise in two skills they are proficient in at level 3, and | * [[Bard]]s gain expertise in two skills they are proficient in at level 3, and expertise in two skills again at level 10. | ||
* [[Knowledge Domain]] [[Cleric]]s can select two skills to master amongst [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1. | * [[Knowledge Domain]] [[Cleric]]s can select two skills to master amongst [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1. | ||
* The feat '''Actor''' gives expertise in [[Deception]] and [[Performance]] | * The feat '''Actor''' gives expertise in [[Deception]] and [[Performance]]. | ||
* Rock Gnomes | * [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | ||
Note: | Note: while bards and rogues have the freedom to get expertise in any skill they are proficient in, other options providing expertise in only specific skills or amongst a selection (e.g. the feat Actor or the Knowledge subclass of the Cleric) does not require the character to already have proficiency in the concerned skill before applying the deeper bonus, which makes these options more valuable, due to virtually providing proficiencies at the same time. | ||
== Instrument proficiency == | == Instrument proficiency == |