Gameplay mechanics: Difference between revisions

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All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]].
All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]].


Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]]a and [[Resistance|resistances]].
Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonuses]] and [[Resistance|resistances]].


=== Features ===
=== Features ===