D&D 5e class changes: Difference between revisions

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=={{Class|Druid}}==
=={{Class|Druid}}==
*There is no restriction preventing a druid from wearing metal armor.
*There is no restriction preventing a druid from wearing metal armor.
*There is no time limit on how long a character can be in [[Wild Shape]], though it will end automatically if the character enters an important dialogue scene (e.g. meeting a companion).
*The Druidic language (and languages in general) is not available.
*[[Wild Shape]] forms have modified stats from their Monster Manual counterparts.
*[[Wild Strike]] is a new level 5 feature that grants an extra attack when taking the Attack action while in Wild Shape. [[Improved Wild Strike]] adds an additional attack at level 10.
*Instead of being able to [[Wild Shape]] into any beast they've seen within restrictions imposed by druid level, druids are limited to these specific forms:
*[[Wild Shape]] has several changes:
**There is no time limit on how long the transformation can last, though it will end automatically if the character enters an important dialogue scene (e.g. meeting a companion).
**There is no option to have the Druid's equipment fall to the ground or be worn by the animal form; it is always merged into the new form.
**[[Wild Shape]] forms have modified stats from their Monster Manual counterparts.
**Instead of being able to [[Wild Shape]] into any beast they've seen within restrictions imposed by druid level, druids are limited to these specific forms:
{| class="wikitable mw-collapsible mw-collapsed" style="width: 80%;"  
{| class="wikitable mw-collapsible mw-collapsed" style="width: 80%;"  
|+Wild Shape Forms
|+Wild Shape Forms
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===={{Class|Circle of the Land}}====  
===={{Class|Circle of the Land}}====  
*[[Natural Recovery]] can be used any time out of combat (rather than only during a short rest) and does not need to be done all at once; it has a number of charges equal to the number of spell slot levels it can restore (half the class level rounded up) and can be used multiple times throughout the day until they are all expended.
*[[Land's Stride: Difficult Terrain|Land's Stride]] does not provide advantage against magical plant spells such as {{SAI|Entangle}}.
*A character is able to select a different terrain at 5th level than the terrain selected at 3rd level.  
*A character is able to select a different terrain at 5th level than the terrain selected at 3rd level.  
**For example, the character can select arctic spells at 3rd level and forest spells at 5th level.
**For example, the character can select arctic spells at 3rd level and forest spells at 5th level.
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===={{Class|Circle of the Spores}}====
===={{Class|Circle of the Spores}}====
*At level 2 the Druid gets [[Bone Chill]] as a bonus Cantrip, which is not in the original rules.
*[[Halo of Spores]] must be activated manually, and can affect a creature within 6 m / 20 ft (rather than 10 ft).
*The level 2 action [[Symbiotic Entity]] lasts until long rest instead of 10 minutes.
*The level 2 action [[Symbiotic Entity]] lasts until the Druid's long rest instead of 10 minutes.
*The level 3 circle spell Gentle Repose is replaced with [[Detect Thoughts]].
*The level 3 circle spell Gentle Repose is replaced with [[Detect Thoughts]].
*The level 6 reaction [[Fungal Infestation]] underwent multiple poorly documented changes:
*The level 6 reaction [[Fungal Infestation]] underwent multiple poorly documented changes:
**The raised zombies have more than 1 HP
**The raised zombies have more than 1 HP.
**Zombies can infect creatures they attack with the [[Crawling Gnaw (Condition)|Crawling Gnaw]] condition, which causes them to become zombies if they die before it wears off.
**The number of Fungal Infestation Charges is 4 instead of the Wisdom Ability Score Modifier.
**The number of Fungal Infestation Charges is 4 instead of the Wisdom Ability Score Modifier.
**Fungal Infestation Charges are {{Recharge|Once per Long Rest}}.
**Fungal Infestation Charges are {{Recharge|Once per Long Rest}}.
*The level 10 feature [[Spreading Spores (Class Action)|Spreading Spores]] always deals 2d8 necrotic damage to affected creatures, instead of using the level-scaled Halo of Spores damage roll.


=={{Class|Fighter}} ==  
=={{Class|Fighter}} ==