Wild Magic: Weapon Infusion: Difference between revisions

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m (Corrected class requirements. Wild magic surge effects are only gained once subclass is assigned at level 3, not level 1)
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m (Changed “Wild Magic” link to refer to Barbarian subclass feature instead of Sorcerer)
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| summary = '''Wild Magic: Weapon Infusion''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic Barbarian}}.  
| summary = '''Wild Magic: Weapon Infusion''' is a [[Rage: Wild Magic|Wild Magic]] effect of the {{Class|Wild Magic Barbarian}}.  
| description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn.
| description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn.
| image = Wild Magic Weapon Infusion.webp  
| image = Wild Magic Weapon Infusion.webp