Non-player characters: Difference between revisions

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(Article was redundant. While I haven't deleted this article, it's worth considering whether it should simply redirect elsewhere.)
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{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
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'''Non-player characters''' (also known as NPCs) are characters not controlled by the player. All NPCs are [[Creature type|creatures]], and most have a [[Class|class]].
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].
 
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters. This is particularly often the case for so-called "boss" NPCs.
 
== Bosses ==
 
'''Bosses''' are an informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately a subjective.


== List of articles about NPCs ==
== List of articles about NPCs ==
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* [[Companions]], which are NPCs when not in the active party.
* [[Companions]], which are NPCs when not in the active party.
* [[Origin characters]], which are NPCs when not in the active party.
* [[Origin characters]], which are NPCs when not in the active party.
[[Category:Gameplay mechanics]]
{{NavGameplay/Mechanics}}