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Overgrown Ruins: Difference between revisions
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|east = River Chionthar | |east = River Chionthar | ||
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The '''Overgrown Ruins''' is a location within the [[Wilderness]] in [[Act One]]. It seems to have once been a chapel, though time has eroded many of the clues as to who exactly was revered here. | The '''Overgrown Ruins''' is a [[location]] within the [[Wilderness]] in [[Act One]]. It seems to have once been a chapel, though time has eroded many of the clues as to who exactly was revered here. | ||
It consists of one exterior | It consists of one exterior location and two interiors: the [[Chapel Entrance]], the [[Refectory]], and the [[Dank Crypt]]. | ||
A group of [[Overgrown Ruin Looter|Looters]] are canvassing the Overgrown Ruins. [[Gimblebock]], [[Quelenna]], [[Taman]], and [[Warryn]] stand guard outside in the Chapel Entrance, while [[Andorn]], [[Barton]], [[Cefrey]], [[Haseid]], [[Mari]] and [[Torgga]] loot the [[Refectory]]. | A group of [[Overgrown Ruin Looter|Looters]] are canvassing the Overgrown Ruins. [[Gimblebock]], [[Quelenna]], [[Taman]], and [[Warryn]] stand guard outside in the Chapel Entrance, while [[Andorn]], [[Barton]], [[Cefrey]], [[Haseid]], [[Mari]] and [[Torgga]] loot the [[Refectory]]. | ||
== | ==Overview== | ||
=== Connected locations === | |||
* [[Chapel Entrance]] | * [[Chapel Entrance]] | ||
* [[Refectory]] | * [[Refectory]] | ||
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=== Chapel Entrance === | === Chapel Entrance === | ||
[[File:Chapel Entrance Ambush.png|thumb|The Chapel Entrance, showing the structure of the upper ruin, and looters prepared for an ambush.]] | [[File:Chapel Entrance Ambush.png|thumb|The Chapel Entrance, showing the structure of the upper ruin, and looters prepared for an ambush.]] | ||
{{hatnote|See main article: [[Chapel Entrance]]}} | |||
The | The Chapel Entrance is an exterior location in the [[Wilderness]]. It covers the upper section of the Overgrown Ruins. Four looters have set up base here, and are arguing whether to continue looting, or to check out the [[Nautiloid Wreck]] to the south. The Chapel Entrance contains a door to the [[Refectory]], and a hidden hatch to the [[Dank Crypt]]. | ||
There are also several patches of [[Twisting Vines]], and a loose '''Cracked Stone''' that may punish those who forget to watch their step. | There are also several patches of [[Twisting Vines]], and a loose '''Cracked Stone''' that may punish those who forget to watch their step. | ||
=== Refectory === | === Refectory === | ||
{{hatnote|See main article: [[Refectory]]}} | |||
=== Dank Crypt === | === Dank Crypt === | ||
{{hatnote|See main article: [[Dank Crypt]]}} | |||
=== Accessing the Ruins === | === Accessing the Ruins === | ||
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* The '''Hatch''' by the {{Coords|319|367|Chapel Entrance}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This hatch leads to the [[Dank Crypt]]. | * The '''Hatch''' by the {{Coords|319|367|Chapel Entrance}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This hatch leads to the [[Dank Crypt]]. | ||
* Standing on the '''Cracked Stone''' {{Coords|283|340|}} in will drop the player and party down to {{Coords|-160|-315|Refectory}}. Alternatively the player can drop the '''Foundation Block''' hanging overhead and break the stone. This will allow them to jump rather than fall down. | * Standing on the '''Cracked Stone''' {{Coords|283|340|}} in will drop the player and party down to {{Coords|-160|-315|Refectory}}. Alternatively the player can drop the '''Foundation Block''' hanging overhead and break the stone. This will allow them to jump rather than fall down. | ||
== Related quests== | |||
* [[Explore the Ruins]] | |||
== History == | == History == | ||
== Notes == | == Notes == |