D&D 5e spell changes: Difference between revisions

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==Cantrips==
==Cantrips==
* All damaging cantrips receive their final damage die upgrade at level 10 rather than level 11.


{| class="wikitable"
{| class="wikitable"
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!Other Changes
!Other Changes
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|{{SAI|Acid Splash}}||-||Affects all creatures within a 7 ft radius
|{{SAI|Acid Splash}}||-||Affects all creatures within a 2 m / 7 ft radius.
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|{{SAI|Blade Ward}}||-||While the spell's description says two turns, it is effectively until the end of the caster's next turn like in D&D 5e. This is because the spell's duration includes the turn on which it was cast.
|{{SAI|Blade Ward}}||-||While the spell's description says two turns, it is effectively until the end of the caster's next turn like in D&D 5e. This is because the spell's duration includes the turn on which it was cast.
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|{{SAI|Bone Chill}} (prev. Chill Touch)||Range reduced from 120 ft to 60 ft||Undead have disadvantage on all attacks for a round, not just attacks against the caster.
|{{SAI|Bone Chill}} (prev. Chill Touch)||Range reduced from 120 ft to 60 ft||Undead have disadvantage on all attacks for a round, not just attacks against the caster.
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|{{SAI|Dancing Lights}}||Range reduced from 120 ft to 60 ft||Cannot be moved as a bonus action, can only have one light at a time which sheds bright light in a 30 ft radius.
|{{SAI|Dancing Lights}}||Range reduced from 120 ft to 60 ft||Only creates one light, which sheds light in a 9 m / 30 ft radius and cannot be moved by the caster.
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|{{SAI|Eldritch Blast}}||Range reduced from 120 ft to 60 ft||May cast three beams at level 10, rather than level 11.
|{{SAI|Eldritch Blast}}||Range reduced from 120 ft to 60 ft||May cast three beams at level 10, rather than level 11.
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|{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim.
|{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim.
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|{{SAI|Mage Hand}}||Range increased from 30 ft to 60 ft||Can only be cast once per short rest. The mage hand is a summon with its own initiave, movement and actions. It can use the [[Shove]] action.
|{{SAI|Mage Hand}}||Range increased from 30 ft to 60 ft. Duration increased to until long rest for [[Arcane Trickster|Arcane Tricksters]].||Can only be cast once per short rest. The mage hand is a summon with its own initiave, movement and actions. It can use the [[Shove]] action.
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|{{SAI|Minor Illusion}}||Range increased from 30 ft to 60 ft||Requires concentration, does not break stealth to cast. The spell is limited to making a distraction which NPCs may move or turn towards to investigate. The illusion is limited only to a cat that meows once.
|{{SAI|Minor Illusion}}||Range increased from 30 ft to 60 ft||Requires concentration, does not break stealth to cast. The spell is limited to making a distraction which NPCs may move or turn towards to investigate. The illusion is limited only to a cat that meows once.
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|{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim.
|{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim.
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|{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such asurface will also freeze said surface and force everyone standing in it to roll a saving throw or be knocked prone.
|{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such a surface will also freeze said surface and force everyone standing in it to roll a Dexterity saving throw or be knocked prone.
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|{{SAI|Resistance (Cantrip)|Resistance}}||-||The bonus to saving throws is applied automatically until the spell ends. Using it once does not end the spell.
|{{SAI|Resistance (Cantrip)|Resistance}}||-||The bonus to saving throws is applied automatically until the spell ends. Using it once does not end the spell.
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|{{SAI|Shocking Grasp}}||-||-
|{{SAI|Shocking Grasp}}||-||-
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|{{SAI|Thaumaturgy}}||Range reduced from 30 ft to self||Grants advantage on Intimidation and Performance checks
|{{SAI|Thaumaturgy}}||Range reduced from 30 ft to self||Grants advantage on Intimidation and Performance checks.
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|{{SAI|Thorn Whip}}||-||-
|{{SAI|Thorn Whip}}||-||-
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|{{SAI|Compelled Duel}}
|{{SAI|Compelled Duel}}
|Duration reduced from 1 minute to 3 rounds
|Duration reduced from 1 minute to 3 rounds
|The spell does NOT end if you attack another creature, or if an ally harms or targets, or end your turn more than 30 ft away.
|The spell does ''not'' end if you attack another creature, or if an ally harms or targets, or end your turn more than 30 ft away.
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|{{SAI|Create or Destroy Water}}
|{{SAI|Create or Destroy Water}}
|The area of effect is a 15 ft radius circle, rather than 30 ft cube. This radius increases by 5 ft per spell level.  
|The area of effect is a 15 ft radius circle, rather than 30 ft cube. This radius increases by 5 ft per spell level.  
|The option to fill or destroy water from a container is not present. Create water will create a water surface and cause creatures in the area to be subject to the wet condition, while destroy water removes water surfaces and the wet condition.
|The option to fill or destroy water from a container is not present. Create water will create a water surface and cause creatures in the area to be subject to the wet condition, while destroy water removes water surfaces and the wet condition. Create Water will also remove blood and dirt from characters and put out fires.
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|{{SAI|Cure Wounds}}
|{{SAI|Cure Wounds}}
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|{{SAI|Dissonant Whispers}}
|{{SAI|Dissonant Whispers}}
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|The target does not have to use their reaction to flee, but is frightened for 2 rounds
|The target does not have to use their reaction to flee, but is frightened for 2 rounds. This is a tactically significant change as the [[Frightened (Condition)|Frightened]] condition completely immobilizes targets in BG3, rather than just preventing them from moving closer to the source of their fear.
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|{{SAI|Divine Favour}}
|{{SAI|Divine Favour}}
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|{{SAI|Enhance Leap}} (Jump)
|{{SAI|Enhance Leap}} (Jump)
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.''' Triples your '''base jump using your current strength''', any additives modifiers that increases your jump length do not get tripled, including to benefits from [[Athlete]] and [[Advanced Unarmoured Movement]].  The new Jump distance loses 1 meter range, it could be the game rounding the value down due to a floating-point error where the ending triple value of (base 10 strength) 5 meters -> 15 meters ended up as 14.9999' meters. (Bug?){{Verify}}
|Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.''' Triples the caster's ''base jump distance''. Any other modifiers that increase jump distance (such as the benefits of [[Athlete]] and [[Advanced Unarmoured Movement]]) are not tripled.
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|{{SAI|Ensnaring Strike}}
|{{SAI|Ensnaring Strike}}
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the ensared effect, rather than the spell's effect on your weapon. Help action automatically frees the target with no check required.
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack hits. The concentration is to maintain the [[Ensnared (Condition)|Ensnared]] effect, rather than the spell's effect on your weapon. The Help action automatically frees the target with no check required.
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|{{SAI|Entangle}}
|{{SAI|Entangle}}
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|{{SAI|Faerie Fire}}
|{{SAI|Faerie Fire}}
|Area of effect is changed from a 20 ft cube to a circle with a 20 ft radius.
|Area of effect is changed from a 20 ft cube to a circle with a 20 ft radius.
|<nowiki>-</nowiki>
|Does not affect objects (which would provide no benefit anyway, as attacks against objects always hit in BG3).
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|{{SAI|False Life}}
|{{SAI|False Life}}
|Duration increased from 1 hr to until long rest
|Duration increased from 1 hr to until long rest
|Grants a flat 7 temp hp rather than the 1d4+4. Higher levels casts still grant an addition 5 more temporary hitpoints
|Grants a flat 7 temporary hit points rather than 1d4+4. Upcasting still grants an additional 5 temporary hit points per level.
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|{{SAI|Feather Fall}}
|{{SAI|Feather Fall}}
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|{{SAI|Find Familiar}}
|{{SAI|Find Familiar}}
|Casting time is instant, and can only be cast while out of combat
|Casting time is instant, and can only be cast while out of combat
|Limited to cat, crab, frog, rat, raven, and spider unless a class feature like [[Warlock#Level 3|Pact of the Chain]] grants additional options. They are able to attack, and have special moves with unique effects. Details found on her
|Limited to cat, crab, frog, rat, raven, and spider unless a class feature like [[Warlock#Level 3|Pact of the Chain]] grants additional options. They are able to attack, and have special moves with unique effects.
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|{{SAI|Fog Cloud}}
|{{SAI|Fog Cloud}}
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|{{SAI|Goodberry}}
|{{SAI|Goodberry}}
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Only 4 berries are summoned, each of which can be consumed by a character holding as a bonus action for 1d4 healing
|Only 4 berries are summoned, but they each restore 1d4 hit points rather than just 1, and can be eaten as a bonus action rather than an action.
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|{{SAI|Grease}}
|{{SAI|Grease}}
|Instead of a 10 ft cube, it is a circle with 15 ft diameter
|Instead of a 10 ft cube, it is a circle with 15 ft diameter
|Grease can be lit on fire which does fire damage (amount of damage unknown) to creatures in the area and also ends the spell.
|Grease can be lit on fire, which does fire damage to creatures in the area and also ends the spell.
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|{{SAI|Guiding Bolt}}
|{{SAI|Guiding Bolt}}
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|-
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|{{SAI|Hellish Rebuke}}
|{{SAI|Hellish Rebuke}}
|Unlimited range
|Unlimited range.
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
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|-
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|{{SAI|Longstrider}}
|{{SAI|Longstrider}}
|Duration increased until long rest, concentration still not required
|Duration increased to until long rest.
|Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
|Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Mage Armour}}
|{{SAI|Mage Armour}}
|Duration is until long rest
|Duration increased to until long rest.
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
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|{{SAI|Sanctuary}}
|{{SAI|Sanctuary}}
|Range increased to 60 ft
|Range increased to 60 ft
|Enemies cannot attack the warded target for the duration of the spell. They do not get to make a save and try to attack the protected creature. If the warded creature attacks, they get the [[Sanctuary Blocked]] resulting in them unable to gain Sanctuary for 1 turn.
|Enemies cannot attack the warded target for the duration of the spell. They do not get to make a save and try to attack the protected creature. If the warded creature attacks, they get the [[Sanctuary Blocked]] condition, resulting in them being unable to gain Sanctuary for 1 turn.
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|{{SAI|Searing Smite}}
|{{SAI|Searing Smite}}
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|{{SAI|Speak with Animals}}  
|{{SAI|Speak with Animals}}  
|Duration increased to until long rest, and concentration is still required.
|Duration increased to until long rest, and concentration is still required.
|Owlbears are classified as beasts in BG3, so this spell allows you to communicate with them. Similar houserules may exist elsewhere
|Owlbears are classified as beasts in BG3, so this spell allows you to communicate with them. In 5e they are monstrosities and thus not eligible.
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|{{SAI|Tasha's Hideous Laughter}}
|{{SAI|Tasha's Hideous Laughter}}
|Range increased to 60 ft  
|Range increased to 60 ft  
|Currently the spell also applies the unconscious effect, meaning that melee attacks within 5 feet automatically crit. (possible bug)
|Does not actually apply the [[Prone (Condition)|Prone]] condition, although the target does visually appear to be prone. The distinction is relevant for certain mechanics such as the attacks of [[Hook Horror|Hook Horrors]].
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|{{SAI|Thunderous Smite}}
|{{SAI|Thunderous Smite}}