Radiating Orb (Condition): Difference between revisions

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* The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity}} or {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness}}.
* The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity}} or {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness}}.
*Duration of the condition is limited to a maximum of seven turns when applied by the {{SmIconLink|Gloves Metal D Faded.png|Luminous Gloves|gloves}}, {{SmIconLink|Ring A Simple Gold 1 Faded.png|Coruscation Ring|ring}}, or {{SmIconLink|Morningstar_PlusTwo_Icon.png|The Sacred Star|morningstar}}, and will be reduced to such if previously higher. Application from the {{SmIconLink|Luminous Armour Icon.png
*Duration of the condition is limited to a maximum of seven turns when applied by the {{SmIconLink|Gloves Metal D Faded.png|Luminous Gloves|gloves}}, {{SmIconLink|Ring A Simple Gold 1 Faded.png|Coruscation Ring|ring}}, or {{SmIconLink|Morningstar_PlusTwo_Icon.png|The Sacred Star|morningstar}}, and will be reduced to such if previously higher. Application from the {{SmIconLink|Luminous Armour Icon.png
|Luminous Armour|armor}} and {{SmIconLink|Heavy_Crossbow_PlusOne_Icon.png|Fabricated Arbalest|heavy crossbow}} do not have such a limit.
|Luminous Armour|armour}} and {{SmIconLink|Heavy_Crossbow_PlusOne_Icon.png|Fabricated Arbalest|heavy crossbow}} do not have such a limit.
*If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash.
*If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash.