Animate Dead: Skeleton: Difference between revisions

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| school = Necromancy
| school = Necromancy
| ritual =  
| ritual =  
| classes = Cleric, Wizard, Oathbreaker
| other ways to learn = * This spell is a variation of {{SAI|Animate Dead}}.
| class learns at level 5 = Cleric, Wizard
| class learns at level 9 = Oathbreaker
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
This spell is a variation of {{SAI|Animate Dead}}.
| description = Create a [[Skeleton]] that specialises in ranged combat.
| description = Create a [[Skeleton]] that specialises in ranged combat.


{{Prereq|The target must be a Medium or Small corpse.}}
{{Prereq|The target must be a Medium or Small corpse.}}
| action type = action
| cost = action, spell3
| attack roll =  
| attack roll =  
| damage =  
| damage =  
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| variants =  
| variants =  
| notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.
| notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.
* {{Class|Warlock}}s with the {{SAI|Pact of the Tome}} [[Pact Boon]] can cast this spell once per [[Long Rest]] once they receive [[Deepened Pact]] at level 5.
| video =  
| video =  
}}
}}