Difficulty: Difference between revisions

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m (MInor fixes and typos)
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[[File:Honour Difficulty.webp|200px|thumb|right]]
[[File:Honour Difficulty.webp|200px|thumb|right]]
'''Honour''' is the highest difficulty setting. In comparison to the Tactician difficulty setting, Honour has:
'''Honour''' is the highest difficulty setting. In comparison to the Tactician difficulty setting, Honour has:
* 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions
* 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions.
* Stricter action economy and damage bonuses in as the game progresses.
* Stricter action economy and damage bonuses as the game progresses.
* Players only gets '''a single save for the entire campaign''', with many special conditions:
* Players only gets '''a single save for the entire campaign''', with many special conditions:
** The save file cannot be loaded, outside the main menu.
** The save file cannot be loaded, outside the main menu.
** If the player returns to the main menu, the game will override the save.
** The game will override the save is the following situations:
** If the player quits the game, the game will override the save.
*** The player returns to the main menu.
** If the player alt+f4's, the game will override the save.
*** The player quits the game.
** Quicksaves will override the save.
*** The player attempts to ALT+F4 out of the game.
** Autosaves will override the save.
*** The player quicksaves.
** If the player dies and choses to restart the campaign, the game will override the save.
*** The game autosaves.
*** The player dies and choses to restart the campaign.
* When the entire party dies, the player is presented with two choices:  
* When the entire party dies, the player is presented with two choices:  
** Continue the campaign in Custom mode, which ends Honour Mode.
** Continue the campaign in Custom mode, which ends Honour Mode.
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Players who beat the game in Honour Mode receive several rewards:
Players who beat the game in Honour Mode receive several rewards:
* An in-game Golden D20 die skin.
* An in-game Golden D20 die skin.
* The new Foehammer achievement.
* The new Foehammer [[Achievements|achievement]].


{{clear}}
{{clear}}
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[[File:Custom Difficulty.webp|200px|thumb|right]]
[[File:Custom Difficulty.webp|200px|thumb|right]]
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as:  
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as:  
* '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' {{ActionWarning|This setting can't be changed once the game starts!}}
* '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.'''
{{Prereq|This setting can't be changed once the game starts!}}
** ''Default: Off''
** ''Default: Off''
** You cannot load saves outside the main menu.
** You cannot load saves outside the main menu.
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** Tactician: ''No details''
** Tactician: ''No details''
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
** ''Default: 0x. (??)''
** ''Default: 0x. (At level 1 +2)''
** Range: -1x - 4x
** Range: -1x - 4x (At level 1, bonus at -1x is +1, 0x is +2, 1x is +3, 2x is +4, 3x is +5 and 4x is +6)
* '''Enemy Critical Hits''': Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]].
* '''Enemy Critical Hits''': Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]].
** ''Default: On''
** ''Default: On''
* '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]].
* '''No Death Saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]].
** ''Default: Off''
** ''Default: Off''
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
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* '''Short Rest Full Heal''': Your health is fully restored on a [[Short Rest]].
* '''Short Rest Full Heal''': Your health is fully restored on a [[Short Rest]].
** ''Default: Off''
** ''Default: Off''
* '''Trade Price Modifier''': All prices traders ask for their wares multiplied by this value. All prices you get for your gear are divided by this value.
* '''Trade Price Modifier''': All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value.
** ''Default: 2.5x''
** ''Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp)''
** Range: 1x - 4x
** Range: 1x - 4x ''(E.g. Item worth 100gp at 1x costs 100gp and sells for 100gp. Item worth 100gp at 4x costs 400gp and sells for 25gp)''
** ''E.g. Item worth 100gp at 1x costs 100gp and sells for 100gp. Item worth 100gp at 4x costs 400gp and sells for 25gp''
* '''Multiclassing''': Enable to allow choosing an additional class upon level-up.  
* '''Multiclassing''': Enable to allow choosing an additional class upon level-up. {{ActionWarning|This setting can't be changed once the game starts!}}
{{Prereq|This setting can't be changed once the game starts!}}
** ''Default: On''
** ''Default: On''
* '''Always Prompt Reactions''': All reactions that can pause the game will do so by default.
* '''Always Prompt Reactions''': All reactions that can pause the game will do so by default.
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* '''Hide NPC Health''': Only HP counts of characters controlled by the player will be displayed.
* '''Hide NPC Health''': Only HP counts of characters controlled by the player will be displayed.
** ''Default: Off''
** ''Default: Off''
* '''Hide Failed Perception Rolls''': Perception rolls to stop traps and hidden objects in the world will only be displayed if successful.
* '''Hide Failed Perception Rolls''': Perception rolls to spot traps and hidden objects in the world will only be displayed if successful.
** ''Default: Off''
** ''Default: Off''
* '''Hide Passive Rolls in Dialogues''': Prevent dialogues showing you if you have passed or failed a passive roll to learn information.
* '''Hide Passive Rolls in Dialogues''': Prevent dialogues showing you if you have passed or failed a passive roll to learn information.