Healing: Difference between revisions

Jump to navigation Jump to search
(Removed Stub, replaced with Gameplay navigation)
(→‎Sources of healing: Noted how potions are used)
Line 13: Line 13:
* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore them to half their maximum hit points without the supplies.
* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore them to half their maximum hit points without the supplies.
* '''[[Healing spells]]''' - there are many spells which restore hit points. Most are available to the {{class|Bard}}, {{class|Cleric}}, {{class|Druid}}, {{class|Paladin}} and {{class|Ranger}} classes.
* '''[[Healing spells]]''' - there are many spells which restore hit points. Most are available to the {{class|Bard}}, {{class|Cleric}}, {{class|Druid}}, {{class|Paladin}} and {{class|Ranger}} classes.
* '''[[Potions#Healing Potions|Healing potions]]''' - these are some of the most commonly encountered potions in the game.
* '''[[Potions#Healing Potions|Healing potions]]''' - these are some of the most commonly encountered potions in the game. A character can drink one to heal themselves, or throw one to heal characters in a small area of effect.
* '''Class features''' - many classes have features that can either heal themselves (like the {{class|Fighter}}'s {{SAI|Second Wind}}) or heal others (like the {{class|Paladin}}'s {{SAI|Lay on Hands}}).
* '''Class features''' - many classes have features that can either heal themselves (like the {{class|Fighter}}'s {{SAI|Second Wind}}) or heal others (like the {{class|Paladin}}'s {{SAI|Lay on Hands}}).
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}.
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}.