Blood Money: Difference between revisions

Jump to navigation Jump to search
No edit summary
m (The Gaping Wounds tooltip part was removed as of Patch 5.)
Line 3: Line 3:
| weapons = Twist of Fortune
| weapons = Twist of Fortune
| description = Strike out greedily, dealing an additional {{DamageText|4|Piercing}} damage per 300 [[Gold]] that the target possesses.
| description = Strike out greedily, dealing an additional {{DamageText|4|Piercing}} damage per 300 [[Gold]] that the target possesses.
Undead and Constructs can't receive {{Cond|Gaping Wounds}}. {{notes}}
| cost = action
| cost = action
| damage = weapon
| damage = weapon
Line 12: Line 10:
}}
}}
== Notes ==
== Notes ==
* Despite the ingame description of '''Blood Money''' stating that 'Undead and Constructs can't receive Gaping Wounds,' undead and constructs will take full damage based on the gold they are carrying.
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|4|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|4|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.