Healing: Difference between revisions

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(Corrected Spellcasting ability to Spellcasting ability modifier in Cure Wounds calculation)
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(Revised description of healing potions to include Alchemy and the effect of rarity)
Tags: Mobile edit Mobile web edit
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* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore tem to half their maximum hit points without the supplies.
* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore tem to half their maximum hit points without the supplies.
* '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the {{class|Cleric}}, {{class|Druid}} and {{class|Bard}} classes, and (less so) {{class|Paladin}}s and {{class|Ranger}}s. Most healing spells can target an ally or the caster.
* '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the {{class|Cleric}}, {{class|Druid}} and {{class|Bard}} classes, and (less so) {{class|Paladin}}s and {{class|Ranger}}s. Most healing spells can target an ally or the caster.
* '''[[Potions#Healing Potions|Healing potions]]''' - these come in different varieties and are frequently for sale and found as loot. A character can drink one to heal themselves, or throw one to heal creatures in a small area of effect.
* '''[[Potions#Healing Potions|Healing potions]]''' - these are frequently for sale from vendors and found as loot, and can be crafted via [[Alchemy]]. Rarer versions heal more hit points. A character can drink one to heal themselves, or throw one to heal creatures in a small area of effect.
* '''Class features''' - many classes have features that can either heal themselves (like the {{class|Fighter}}'s {{SAI|Second Wind}}) or heal others (like the {{class|Paladin}}'s {{SAI|Lay on Hands}}).
* '''Class features''' - many classes have features that can either heal themselves (like the {{class|Fighter}}'s {{SAI|Second Wind}}) or heal others (like the {{class|Paladin}}'s {{SAI|Lay on Hands}}).
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}.
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}.