Escape the Nautiloid: Difference between revisions

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=== Imp battle room ===
=== Imp battle room ===


''TODO: continue this...''
As Lae'zel jumps down from a ledge to attack you, the telepathic connection between you caused by the mind flayer larva makes her realize that you're not under mind control, and that the two of you could cooperate.  She insists that you go to the helm of the Nautiloid, where you can take control of it.
 
In the room ahead that you need to pass, there are three lesser imps that you need to defeat.  This is most easily done with ranged sneak attacks.  One imp will drop a [[Handaxe]] and another a [[Light Crossbow]].  Other than that, you can loot a dead mind flayer in this room for two void bulbs and a potion of healing, and another dead mind flayer who has been incinerated can be looted for a [[Potion of Speed]], a void bulb, and a caustic bulb.
 
You can exit this room to the west, climbing some stairs out to open air and towards the nose of the Nautiloid.
 
=== Nose of the Nautiloid ===
 
A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route.
 
Various dead lesser imps and thralls can be looted here for minor riches and equipment, including a [[Studded Shield]].  One incinerated dead thrall all the way towards the nose of the ship has a [[Potion of Poison Resistance]].  You just have to jump over some fire to reach the body.  She also holds on to yet another brain in a jar, this one called [[Our Mind]].
 
Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid.  Here, an Intellect Devourer will tell you that you must go to the helm of the ship to provide assistance.  You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons.
 
Talking to some of the dying [[Enthralled Cultist|Enthralled Cultists]] on the ground around this area can give you a little insight on how they think.  One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls.  Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early.  Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP.  (They are about to die anyway, might as well put them to rest.)