Creatures: Difference between revisions

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== Creature statistics ==
== Creature statistics ==
Every creature have assortment of properties that can be inspected by the player at any time.
Every creature have assortment of properties that can be inspected by the player at any time.
=== Basic stats ===
; Hit points : All creatures have [[hit points]] (hp) which are reduced when they take [[damage]]. When a creature's health points are reduced to 0, the creature becomes {{Cond|Downed}}.
; Armour Class : A creature's Armour Class (AC) determines how difficult it is to hit them with [[attack rolls|attacks]].
; Level : A creature's level determines their maximum amount of health points and their [[proficiency bonus]]. Humanoids can also take one class for each level have.
; Size : A creature's [[creature size|size]] determines how much they weigh and how much space they occupy.
; Weight : Weight determines a creature's mass and plays a significant role when using the [[Throw]] or [[Shove]] actions.


=== Race and creature type ===
=== Race and creature type ===
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; Race : All creatures have a race that gives them access to specific [[Features|racial features]]. : Many creatures also belong to a subrace, which often gives them additional features.
; Race : All creatures have a race that gives them access to specific [[Features|racial features]]. : Many creatures also belong to a subrace, which often gives them additional features.


=== Classes ===
=== Basic stats ===
{{see also|Classes}}
Every creature has a set of basic statistics:
Each time a character gains a level, they can take a [[class]]. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.{{note|Not available on [[Explorer]] mode.}}
; Hit points : All creatures have [[hit points]] (hp) which are reduced when they take [[damage]]. When a creature's health points are reduced to 0, the creature becomes {{Cond|Downed}}.
 
; Armour Class : A creature's Armour Class (AC) determines how difficult it is to hit them with [[attack rolls|attacks]].
Classes can also give access to [[feats]] and spell.
; Level : A creature's level determines their maximum amount of health points and their [[proficiency bonus]]. Characters can also take one class for each level have.
; Size : A creature's [[creature size|size]] determines how much they weigh and how much space they occupy.
; Weight : Weight determines a creature's mass and plays a significant role when using the [[Throw]] or [[Shove]] actions.


=== Ability scores ===
=== Ability scores ===
{{see also|Ability scores}}
{{see also|Ability scores}}
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to some [[dice rolls]].
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to related [[dice rolls]].


==== Ability checks and skills ====
==== Ability checks and skills ====
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=== Proficiency ===
=== Proficiency ===
{{see also|Proficiency}}
{{see also|Proficiency}}
Proficiency enables a creative to perform a task effectively. Every creature also has a proficiency bonus, determined by their level, which they add to rolls made performing tasks they are proficiency with.
Characters have a proficiency bonus, determined by their level, that they may add to any rolls involving tasks they are proficient with. Proficiency also enables a creature to use various [[equipment]].


=== Conditions ===
Creatures usually gain proficiency from their [[background]], class, but features, feats,
 
== Class ==
{{see also|Classes}}
Each time a playable character gains a level, they can take a [[class]]. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.{{note|Not available on [[Explorer]] mode.}}
 
Classes can also give access to [[feats]] and spell.
 
== Conditions ==
{{see also|Conditions}}
{{see also|Conditions}}
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.


=== Resistances ===
== Resistances ==
{{see also|Resistance}}
{{see also|Resistance}}
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.


=== Features ===
== Features ==
{{see also|Features}}
{{see also|Features}}
Features give creatures access to [[actions]], [[conditions]] and passive effects. They are generally gained from class – in which case they're know as ''class features – or from race, in which case they're known as ''racial features''
Features give creatures access to [[actions]], [[conditions]] and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as ''class features'' – or from race, in which case they're known as ''racial features''
 
=== Feats ===
{{see also|Feats}}
Feats gained at various class levels, and give creatures access to special features.


== Footnotes ==
== Footnotes ==