Mental Fatigue (Condition): Difference between revisions

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m (Moved the duration back into the main box for consistency with the other effects that have a capped duration.)
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* When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued.
* When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued.
*'''Mental Fatigue''' has a maximum {{duration|7}}.
*'''Mental Fatigue''' has a maximum {{duration|7}}.
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