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Mental Fatigue (Condition)
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- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
Notes
- The damage from Mental Fatigue is listed in the combat log as "Psychic Discharge".
Sources of Mental Fatigue
Creatures with Mental Fatigue
None defined in the wiki database
Items that apply Mental Fatigue[edit | edit source]
- Ring of Mental Inhibition: When a foe fails a Saving throw against the wearer's spell or action, they are inflicted with 2 turns of Mental Fatigue. [Does not seem to apply to weapon passive effects, weapon coatings, or cloud or wall spells]
- Braindrain Gloves: When the wearer deals Psychic damage, inflict 2 turns of Mental Fatigue.