Zanner Toobin: Difference between revisions

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(added tactician HP and known spell)
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|level=10
|level=10
|type=Humanoid
|type=Humanoid
|HP=57|AC=12
|HP=57, 94{{Tactician}}|AC=12
|size=Small|weight=35kg|speed=6m
|size=Small|weight=35kg|speed=6m
|STR=8|DEX=14|CON=16|INT=18|WIS=10|CHA=12
|STR=8|DEX=14|CON=16|INT=18|WIS=10|CHA=12
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* Zanner may become a [[Companions#Temporary%20Companions|Temporary Companion]] if the player finds a way to convince him.
* Zanner may become a [[Companions#Temporary%20Companions|Temporary Companion]] if the player finds a way to convince him.
* Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy.
* Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy.
* Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], and [[Elemental Weapon: Fire]].
* Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], [[Elemental Weapon: Fire]] and [[Shocking Grasp]].
* While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two.
* While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two.