Abilities: Difference between revisions

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== Ability checks ==
== Ability checks ==
Ability checks are dice rolls made to determine whether a creature succeeds or fails at a task. When attempting an ability check, a creature rolls a d20, and then adds the relevant [[Ability score#Ability score modifiers|ability score modifier]] and, if applicable, [[Proficiency bonus|proficiency bonus]] to the results of the roll. If the final results equals or exceeds a target [[Difficulty Class]] (DC), specific to that task, it is considered as success.
Ability checks are [[dice roll]]s made to determine whether a creature succeeds or fails at a task. When attempting an ability check, a creature rolls a d20 and adds the relevant [[Ability score#Ability score modifiers|ability score modifier]] to the result on the die. They may also add their [[Proficiency bonus|proficiency bonus]], if they have a relevant proficiency. If the total result equals or exceeds a target [[Difficulty Class]] (DC), specific to the task, then the check is considered a success; otherwise it is a failure.


<div style="text-align: center;"> Formula: {{InfoBlob|{{D20}} + Ability score modifier + Proficiency bonus (when applicable)}}</div>
<div style="text-align: center;"> Formula: {{InfoBlob|{{D20}} + Ability score modifier + Proficiency bonus (when applicable)}}</div>
In addition, a roll of 20 on the die always succeeds, and a roll of 1 on the die always fails, regardless of whether the result including modifiers meets the DC. These results are known as '''critical success''' and '''critical failure'''.{{note|This is a departure from standard tabletop D&D rules, which only use critical success and failure for [[attack roll]]s.}}


=== Skills ===
=== Skills ===
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{{SkillsTable}}
{{SkillsTable}}


All characters gain proficiency in two skills based on their chosen [[background]] during character creation, and can choose 2-4 more skills to be proficient in from a list of skills determined by their class.
All characters gain proficiency in two skills based on their chosen [[background]] during character creation, and can choose 2-4 more skills to be proficient in from a list of skills determined by their [[class]].


Additionally, some [[races]], subclasses, and [[feats]] also give proficiency in specific skills, and [[bards]] receive the class feature [[Jack of All Trades]] at level 2, allowing them to add {{em|half}} their proficiency bonus to ability checks they make using skills they {{em|are not}} proficient in.
Additionally, some [[races]], subclasses, and [[feats]] also give proficiency in specific skills, and [[bards]] receive the class feature [[Jack of All Trades]] at level 2, allowing them to add {{em|half}} their proficiency bonus (rounded down) to ability checks they make using skills they {{em|are not}} proficient in.


{{BackgroundSkillsTable}}
{{BackgroundSkillsTable}}
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==== Multiple sources of skill proficiency ====
==== Multiple sources of skill proficiency ====
Neither proficiency nor expertise stack: There is no special benefit to having multiple sources of proficiency on a single character, nor is there any benefit to having both proficiency {{em|and}} expertise at the same time. Some sources of expertise do, however, require the character to already be proficient in a skill in order to gain expertise in it.
Neither proficiency nor expertise stack: there's no benefit to having multiple sources of proficiency for a skill, nor is there any benefit to having both proficiency and expertise at the same time. Some sources of expertise do, however, require the character to already be proficient in a skill.


=== Common scenarios ===
=== Common scenarios ===