Wyrmway: Difference between revisions

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(described how to open secret passage without striking lightning on dragon torches, simply with mage hand)
(→‎Chambers of Wyrmway: Add "Aura of Murder" to strategies for The Judge, slight cleanup of text)
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* {{SAI|Dimension Door}} ''(teleport the judge anywhere outside the circle)''
* {{SAI|Dimension Door}} ''(teleport the judge anywhere outside the circle)''
* {{SAI|Displace}} ''(teleport the judge anywhere outside the circle)''
* {{SAI|Displace}} ''(teleport the judge anywhere outside the circle)''
* {{SAI|Spirit Guardians}} And {{SAI|Moonbeam}} ''(push them out with the damage field avoidance behavior)''
* {{SAI|Spirit Guardians}} and {{SAI|Moonbeam}} ''(push the judge out with the damage field avoidance behavior)''
* {{SAI|Aura of Murder}} ''(chase the judge out with the debuff avoidance behavior)''


When he is removed, the shadows are lifted, and the 3 shadowed paintings can be picked up or inspected. The 3 paintings are named "The Cell", "Freedom", and "The Hanging"; the paintings represent the final judgement for the crime. One of them must be placed on the Empty Niche found at the center of the room.
When he is removed, the shadows are lifted, and the 3 shadowed paintings can be picked up or inspected. The 3 paintings are named "The Cell", "Freedom", and "The Hanging"; the paintings represent the final judgement for the crime. One of them must be placed on the Empty Niche found at the center of the room.