List of sources of movement speed: Difference between revisions

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=== Temporary ===
=== Temporary ===
====Actions and spells====
====Actions and spells====
* {{SAI|Dash}} doubles a character's movement speed at the cost of an {{action}}.
;{{SAI|Dash}} {{InfoBlob|doubles movement}}
* {{SAI|Longstrider}}, a level 1 {{Ritual Spell}} spell, increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[long rest]].
:Doubles a character's movement speed at the cost of an {{action}}.
* {{SAI|Haste}} doubles a creature's movement speed. Affected creatures also have a second Action, which can be used to Dash a second time for even further mobility.
;{{SAI|Longstrider}} {{InfoBlob|3 m / 10 ft}}
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also slightly increase the distance a creature can move.
:A {{Ritual Spell}} spell which increases a creature's movement speed until the next [[long rest]].
;{{SAI|Haste}} {{InfoBlob|doubles movement}}
:A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
;{{SAI|Jump}} or {{cond|Flight|}}
:Slightly increase the distance a creature can move.


====Class features and actions====
====Class features and actions====
*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
;{{class|Rogue}}
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}.
:; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}}
* {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only.
:: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}.
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]]:
;{{class|Monk}}
** {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]].
:;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}}
** {{SAI|Rage: Wolf Heart|Wolf Heart}} can use {{SAI|Inciting Howl}} to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}.
* {{Class|Druid}}s while in {{SAI|Wild Shape: Wolf}} can use {{SAI|Inciting Howl (Wolf)}} to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
;{{Class|Gloom Stalker}}
* {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn.
:;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}}
::Class feature which increases movement speed on the first turn of combat only.
;{{Class|Wildheart}} from certain [[Wildheart#Bestial Heart|Bestial Hearts]]
:;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}}  
:: Increases movement speed while [[Rage|Raging]].
:;{{SAI|Rage: Wolf Heart|Wolf Hearts}} using {{SAI|Inciting Howl}} {{InfoBlob|3 m / 10 ft}}  
::Increases the movement speed of nearby allies by for 1 turn.
;{{Class|Druid}}
:;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies for 1 turn.
;{{Class|Battle Master}}
:;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}}
::Increases an ally's Movement Speed by half for 1 turn.


=== Item-based ===
=== Item-based ===
* Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack. See the condition page for sources of Momentum.
;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}}  
* Certain items can give the {{Cond|Hastened}} condition, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.  
:A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
* {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
;{{Cond|Hastened}} {{InfoBlob|doubles movement}}
* {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed.
:A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.  
* {{RarityItem|Nyrulna}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped.
;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}}
* {{RarityItem|Crusher's Ring}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped.
:Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
* {{RarityItem|Featherlight Boots}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while its wearer has 50% Hit Points or less.
;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}}
* {{RarityItem|Martial Exertion Gloves}} grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
:Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed.
* {{RarityItem|Boots of Speed}} grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}}
:Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
;{{RarityItem|Boots of Speed}} {{InfoBlob|doubles movement}}
:Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.


=== Permanent ===
=== Permanent ===
====Class features====
====Class features====
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
;{{class|Barbarian}}
** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}.
:;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}}
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
:Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]].
;{{class|Wildheart}}
:;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}}
:Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies.
;{{class|Monk}}
:;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.


====Other====
====Other====