Volo: Difference between revisions

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(Clarified the benefits of leaving Volo in camp.)
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At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees.
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees.


If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but his inventory does continually refresh with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]], including many high-level ones. Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing opinion of the offending character.
If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.


== Act Three ==
== Act Three ==