Dice rolls: Difference between revisions

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; Spell save DC : For the Difficulty class of a spells that can be saved against is determined through the following formula:
; Spell save DC : For the Difficulty class of a spells that can be saved against is determined through the following formula:
:: {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}.
:: {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}.
; Weapon save dc : Each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. The Difficulty Class of saves allowed by weapon actions is calculated as follows:  
; Weapon save DC : Each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. The Difficulty Class of saves allowed by weapon actions is calculated as follows:  
:: {{InfoBlob|1=Weapon Action DC = 8 + proficiency bonus + [[Strength|Strength]] or [[Dexterity|Dexterity]] + inherent weapon action bonus DC}}
:: {{InfoBlob|1=Weapon Action DC = 8 + proficiency bonus + [[Strength|Strength]] or [[Dexterity|Dexterity]] + inherent weapon action bonus DC}}
: Certain weapon actions, notably [[Concussive Smash]], instead use allow the acting creatures to either use their spallcaster DC or weapon Action DC with a +2 bonus, whichever is higher.
: Certain weapon actions, notably [[Concussive Smash]], instead use allow the acting creatures to either use their spallcaster DC or weapon Action DC with a +2 bonus, whichever is higher.