Escape the Nautiloid: Difference between revisions

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This is the room in which the game begins.  The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room.  Around the room there are various empty mind flayer pods indicating that there might be other survivors.
This is the room in which the game begins.  The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room.  Around the room there are various empty mind flayer pods indicating that there might be other survivors.


In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae.  Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart.  If you try to touch it, it explodes and causes a small amount of damage to your character.
In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae.  Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart.  If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery you can find a dead mind flayer.  Looting him yields a [[Spiked Bulb]].
 
To the south of the nursery you can find a dead mind flayer.  Looting him yields a [[Spiked Bulb]].


Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp.  Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up.
Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp.  Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up.